In this update4
Full notes
Full Just Shapes & Beats update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Maps
- Fixes
- Performance
- UI and audio
Just Shapes & Beats changes
BETTER LATE THAN NEVER
The once lost to time chapter has now been found, experience the story as it was meant to be told through five brand new tracks including a new boss battle:
F-777 - Airborne Robots - Kommisar - Last Tile 海底撈月 - Shirobon - Born Survivor - MDK - Interlaced (JS&B EXCLUSIVE) - Shirobon - Spider Dance (Remix)
You can play this new chapter once you have completed the Story mode, and if you've already done that, well, it's somewhere in there, I'm sure you can figure it out.
These tracks can also now be found in the wild in both of their forms in Challenge runs and in Playlist/Party mode once completed in the Story Mode.
THINK YOU'RE HOT STUFF?
Story mode is for babies? Well, put your proverbial money where your pie hole is, because this update also bring Hardcore to the Story Mode!
THREE YEARS
No matter what difficulty you choose, we hope you enjoy the completion of our little story that took us a whole three years to tell.
The passion y'all have for our game is what drives us to do more, we couldn't ask for a better community of rad people.
Cheers and to three more!
The JS&B team
HI MIKE FROM THE FUTURE HERE WITH PATCH NOTES
Yeah it's been a few months since the actual Lost Chapter update, does seem like I forgot to hit submit after saving this, technology is hard my dudes.
Anyway, here's the release notes for the mostest currentest bestest build that was launched in the wild today, its a lot of under the hood improvements and a couple of fixes to the recently-ish introduced stages. Also below it is the changelog for the previous update!
============= 1.6.30 release notes =============
Fixed issue where at the start of the cavern elevator sequence, the animation could glitch
Fixed issue where the player could mess up the end transition of the cavern elevator
Fixed memory leak that could occur in levels with the 'water' waves
Keyboard layout option has been moved to Controls panel
Added text to the story end popup to point to the Lost Chapter and Hardcore difficulty in Story mode
Fixed issue with rotating teeth in Boss in 'New Game'
Fixed issue with collision on some walls (mostly in 'Interlaced')
Fixed issue with invisible collision in 'Cool Friends'
Fixed some rewind issues in 'Born Survivor'
Fixed massive memory leaks in low-level systems
Fixed issue with un-pausing by clicking the 'Esc' button
New fallback to WEBm videos if playback of MP4s fails on Windows
============= 1.6.24 release notes (Lost Chapter) =============
- The Lost Chaptera new story mode chapter
5 new levels, including a new boss!
3 new languages: Polish, Portuguese and Brazilian Portuguese
You can now play the Story mode on Hardcore difficulty
You can now navigate all menus in one-hand mode
Reorganized controls menu (to better explain one-hand mode)
Added collisions in Helicopter sequence to better message the path to take
New rendering optimizations for better performance
Added sound effect when jumping between chapters in Chapter Select menu
Improved support for photosensitive mode in ‘Unlocked’
Changed the requirements for the last party levels to 30 S ranks each (instead of all tracks)
Reduced some requirements regarding the number of friends to rescue and challenges to play
Improved font visual quality for Japanese, Korean, Chinese S&T, Russian
Increased darkness of interfaces background, for better readability
Fixed issue with invisible collisions in Helicopter sequence
Fixed issue with white flashes on beams appearing too soon
Fixed issue with collisions in ‘Tokyo Skies’ during warning states
Fixed issue with skipping story levels using challenge mode game over states
Fixed issue with collisions on respawn in ‘Paper Dolls’
Fixed issue with camera movement after rewind in ‘Flowers of Antimony’
Fixed issue with player footprint on island during boat sequence
Fixed spawning issue in ‘Strike the Earth!’
Fixed issue with first appearing flowers in ‘Final Boss’
Fixed issue with small ‘dot’ in ‘Final Boss’ sprite
Fixed issue with last hexagon despawning in ‘Spectra’ after a rewind
Fixed issue with ‘triangle shoot’ spawn sometimes not shooting entire clip of bullets (as seen in ‘Chronos’)
Fixed issue with players getting hit during transitions of tutorial
Fixed crash in tutorial level
Fixed issue with some spawns not playing their warning and hit animations when pooled
Fixed issue in ‘Vindicate Me’ with a Wall warning moving with the camera
Fixed issue with Square Appear spawn glitching because of reusing pooled spawns in same line
Fixed issue with challenge result screen player cards overlapping sometimes
Fixed issue with level continuing without players when disconnecting controllers while P1 was dead
Fixed issue in ‘Vindicate Me’ with misaligned pistons spawning
Fixed issue in ‘Core’ where you could get hit after a rewind
Fixed issue in ‘Core’ where the cross pattern could spawn off-centered after a rewind
Fixed issue in ‘Strike the Earth!’ where the shovels in the Hardcore difficulty were slower than Normal
Fixed issue in Helicopter sequence where the Helicopter could flip on the X axis if hit by a piston
Fixed issue in Helicopter sequence where the animation when hitting something was always right-facing
Fixed issue in Helicopter sequence where the Helicopter could disappear for a long time when hit
Fixed safe zone issue in ‘Milky Ways’
Fixed credits typo for ‘LETS BE FRIENDS - FTW’
Fixed random spawns appearing in ’Sevcon’
Fixed delayed wall attack on the right in ‘Clash’
Fixed size issue with lasers in ‘Granite’
Fixed issue with darkness texture not appearing when going back to Island map before beating ‘Barracuda’
Fixed issue regarding offset for enemies spawned after a rewind
Fixed random spike balls appearing in ‘Legacy’
Fixed missing squares in ‘New Game’ when the Boss punches the ground
Fixed collision issue during warnings in ‘Granite’
Fixed syncing issue in ‘Hype’
Fixed explosions consistency in ‘Core’
Fixed issue with wall warnings turning black on rewinds with Photosensitive mode enabled
Fixed visible lines in ‘Crystal Tokyo’
Fixed issue with players sometimes moving weirdly
Fixed text in French not being conjugated correctly (‘Playlist Terminée’)
Fixed flash before level rotation in ‘Close to Me’
Fixed collision issues with shovels in ’Strike the Earth!’
Fixed issues with teleporting shovels in ‘Strike the Earth!’
Fixed translation for ‘Shovel Knight’ in Simplified Chinese
Fixed issue with coloured backgrounds when going to the chapter selection menu
Fixed issue with rewinding during volcano elevator sequence
Fixed issue with mouse overs states for buttons in chapter select menu
Fixed issue with clicking 'back' in the pause/option menu
Fixed issue with visible 'clipping' mountains textures in Island map
Fixed issue with non-moving spikes in 'On the Run'
Fixed weird lag at the end of tutorial level in Story mode
Fixed issue where borders 'Try This' could sometimes not reappear after a rewind
Support for Discord ‘Ask to Join’
Support for DualSense controller
Added profanity checks for community room names and passwords
Added support for monitor switching in settings
If player 1’s controller gets disconnected, a popup will now appear
Fixed issue with camera scaling when switching resolutions with different aspect ratiosFixed small freeze when switching between resolutions
Fixed mouse navigation in settings menu
Fixed issue with sometimes the videos not playing (Berzerk intro and story ending)
Fixed some camera transitions in the cavern
Fixed animation glitch in paradise entry
Fixed overflowing text in Casual mode popup in certain languages
Fixed data caching error that could break party mode if left running
Fixed visual alignment in the Tower map
Fixed issue where sometimes the camera movement would not start in 'Vindicate Me' on Hardcore difficulty
As always, if there's anything wrong, please do email us at troublemakeitdouble@justshapesandbeats.com and we'll do our very best to answer you asap!
Source
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