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- Just Read The Instructions
The dust will hurt you
Is originality always good? When designing a game there are always choices to make between following the beaten path or trying to explore new ideas and mechanics. It can range from new takes on core mechanics that perme…
Patch notes4 changesGameplayBalance - Just Read The Instructions
With great power comes great responsibility
We need more power! In the previous blog post we talked about the amount of enemies that can be present at the same time in the game. As we explained, it came from the fact that the new Unity DOTS framework enables new…
Patch notes5 changesPerformanceGameplay - Just Read The Instructions
Crawlers, crawlers everywhere!
A big focus for this game is crawlers, and we are proud of the technical solutions we have developed to enable the sheer quantity of crawlers we can have on screen at the same time. And the reason for this focus is two…
Announcement5 changesPerformanceServer - Just Read The Instructions
Roadblocks and their purpose
Roadblocks Last update we presented the first look on the games procedurally created levels, on these levels the players will have to navigate to find and ultimately solve the various instructions. We will discuss the i…
Patch notes2 changesWorkshopCompatibility - Just Read The Instructions
Procedurally generated maps
Our very first news post! We'll start of by showcasing our first type of procedurally generated map. As the title of the game suggest, the game is focus around instructions that you'll need to read and follow. These ins…
Patch notes4 changesMapsCompatibility

