Full notes
Full Just Get Through update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello fellow players! Today I have something really really special for you. This is, I'm not kidding, the biggest Update since 1.0! It brings almost everything what I, what we, always wanted for the game. Update 1.2 finally brings us Daily Runs! Yaaay :D But there is even more. We also get new gamemodes, steam leaderboards, new achievements, seeded runs, new effects, particles, animations, better gamepad controls, new sounds, bugfixes, new sandbox content, favorite custom levels and much much more. The full changelog can be found below, although I haven't mentioned every single fix or change because then the changelog would way be too long. What I also did is I made a short update 'trailer' that shows some Update 1.2 gameplay. I couldn't capture all the cool new effects and changes and the new stuff, but I tried my best to make a cool short video that shows that the game changed since I published the last gameplay video. Here is the trailer: https://youtu.be/r-9TKvHJNbw And here is the full changelog:
What changed
- UI and audio
- Balance
- Gameplay
- Fixes
- Events
Just Get Through changes
Added Daily Runs, finally!
What are daily runs? - You can start this run once every day. Everyone gets the same seed on this day. The seed changes daily. Because everyone has the same seed, everyone gets the same levels. Now you only have to get as fast as possible as far as you can. At the end a score is calculated and your score gets listed in the steam leaderboard. Every daily run has its own leaderboard. So every day you get a new chance to be the best.
Added new gamemodes!
Now the game doesn't have only one classic gamemode anymore.
New submenu to choose a gamemode or to look at the leaderboards
Unlock new gamemodes
New system to calculate a score from your run
The classic run highscore and score calculation remains almost untouched
Gamemodes now have steam leaderboards
Compare your best score with the scores of your friends or with all players, ingame and in the steam browser
Some gamemodes have exclusive items, upgrades or features
Added a Coin Mode! + Steam Leaderboard
Added a Night Mode! + Steam Leaderboard
Added a Daily Run Mode! + Steam Leaderboard
Added a Speed Mode! + Steam Leaderboard
Added a Survival Mode! + Steam Leaderboard
Added Seeds + Seeded Run
You can now dig! Hold S/Down to start digging. It's slow, but can help.
Added a new item! The road flare. Useful when its dark
Pickup flares, throw them, hold them, put them on your back
Road flares spawn naturally only in the night mode
Added 9 new achievements
Added some new stats
Added a Top Daily Runs Of All Time Steam Leaderboard
New Sandbowcontent
Set Darkness
Springs can have a cooldown of one step
Set Player Glow
Toggle Falldamage
New collectable object: Orbs
Set min. Orbs to able to finish
Toggle Drop Coins on Death
Toggle torches on/off
Create Road Flares
Set object properties get temporary saved
Fixed Bug where you could destroy walls with Ctrl+LMB
Improved some minor Sandbox UI things
Gamepad Control Overhaul
Sprint automatically
Changed default button assignment
Improved TNT Aiming
It's now possible to sprint, jump and throw tnt at the same time
You can now also jump with Pad Up
Favorite Custom Levels!
Time from the last level doesn't count anymore!
New Particle Effects!
Added epic fireparticles to explosions
Dust when grinding etc.
Better Blood Particles
Cool color palette unlock particles
Several other small new particles or changes
Improved Camera Intro Path
Reduced minilags
Added random bloodstains
Explosions create a black spot
New ingame upgrade object art
Changed some upgrades
Nerfed larger attraction range upgrade a little bit
Torches now spawn more often
Torches are sometimes not ignited
Torches can get ignited by explosions, road flares or fire
Torches burn longer in rain
Items will now move outside of each other
Added new screenshake events
Classic Mode Online Highscore has no scroll limit anymore
Items that are hidden behind walls won't glow anymore
Added several new color palettes
New special palette: Cave
Changed some color palettes
Replaced Classic B/W Palette
Fixed color palette site indication bug
Upgrades in pause and upgrade menu are now scrollable
Changed properties of some objects e.g. glow-values or size
Changed various texts and descriptions, e.g. stats, upgrades, buttondescriptions, credits, helptext etc.
Added some new sign texts
Removed offensive language from signs
You can now read signs with your mouse
Reduced Rocket Bot Spawnrate
Changed some things in the Game Over Screen Layout
Added a feedback button in the main menu that brings you to the steam store page
Improved player grinding sprite
New idle animation
Changed wall remains color
Turned down a default music volume even more
Improved Save Backup System
# in steam user name won't cause problems anymore
Fixed dozens of other bugs
Improved countless other things
I hope everything runs smoothly, because I wasn't able to completly test every feature. So if you experience problems, please let me know. But even if everything runs without problems I would still like to hear your feedback! :) Last but not least I want to announce that this was probably not the last update. I've already made some new plans for future updates. For example I want to improve some of the new gamemodes with new content, especially the coin run. I love the coin mode. You should definetly try this one. But also the hardcore mode and of course the daily run. Okay okay, that's it. Now play the update and fill the new steam leaderboards! You can check them ingame or here: http://steamcommunity.com/stats/338190/leaderboards The demo gets the new effects and stuff in the near future too. But the full version gets the update first. The new gamemodes are of course exclusive for the full version. - Jonathan Mannshoven
Source
Changelog.gg summarizes and formats this update. How we read updates.
