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Steam News2 February 201511y ago

Update 1.1.1

Hello, almost 4 days have past since I released Just Get Through on Steam. And now it's already time for the first "bigger" update. We have new content, a lot of fixes and many improvements.

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Full Just Get Through update

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Repeated intro

Hello, almost 4 days have past since I released Just Get Through on Steam. And now it's already time for the first "bigger" update. We have new content, a lot of fixes and many improvements. Old savefiles should still work but it can come to complications. Anyway, here is the changelog: - New in Sandbox: A Vending machine for buying upgrades with coins - New in general: Doors, that work like portals. Go from Door 1 to the other Door 1. - Sliders to control music volume, sound volume, screenshake, camer intro speed - Turn off Gamepad rumbling - New for Custom Levels: A rating system! Rate levels after you played them - Sort levels by rating - Increased global custom level loading time by 30% - Change ventilator period time - Added savefile encryption - new gamepad aiming system - Changed default gamepad controls (change them in the settings menu) - One new achievement - New sounds - Reworked Audio Engine - New Screenshake System - When Screenshake is set relatively high the screen also shakes when grind on walls etc. - Improved scrolling with Gamepad Stick - Changed Sawspawning a bit - Slightly smaller Sawcollisionbox - Custom Level titles can't have every character anymore - Fixed Checkpoint stats reset - Fixed Checkpoint disappearing - Fixed Playerorientation Bug when sliding and pressing A+D - Fixed lag on gamestart - You can now easily switch between mousecontrols and gamepadcontrols - Fixed some issues with the player sprinting trail - Changed how you switch between sandbox and noclip with C/Ctrl+C - Fixed placing multiple climbing nets on each other - Fixed Objects appearing too late? - No Colorpalette-Unlock Notifications anymore - Your collected Coins now get shown - Fixed various other small bugs - Improved several other minor things If you have additional questions, feel free to ask. Enjoy the update! :)

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedHello, almost 4 days have past since I released Just Get Through on Steam. And now it's already time for the first "bigger" update. We have new content, a lot of fixes and many improvements. Old savefiles should still work but it can come to complications. Anyway, here is the changelog: - New in Sandbox: A Vending machine for buying upgrades with coins - New in general: Doors, that work like portals. Go from Door 1 to the other Door 1. - Sliders to control music volume, sound volume, screenshake, camer intro speed - Turn off Gamepad rumbling - New for Custom Levels: A rating system! Rate levels after you played them - Sort levels by rating - Increased global custom level loading time by 30% - Change ventilator period time - Added savefile encryption - new gamepad aiming system - Changed default gamepad controls (change them in the settings menu) - One new achievement - New sounds - Reworked Audio Engine - New Screenshake System - When Screenshake is set relatively high the screen also shakes when grind on walls etc. - Improved scrolling with Gamepad Stick - Changed Sawspawning a bit - Slightly smaller Sawcollisionbox - Custom Level titles can't have every character anymore - Fixed Checkpoint stats reset - Fixed Checkpoint disappearing - Fixed Playerorientation Bug when sliding and pressing A+D - Fixed lag on gamestart - You can now easily switch between mousecontrols and gamepadcontrols - Fixed some issues with the player sprinting trail - Changed how you switch between sandbox and noclip with C/Ctrl+C - Fixed placing multiple climbing nets on each other - Fixed Objects appearing too late? - No Colorpalette-Unlock Notifications anymore - Your collected Coins now get shown - Fixed various other small bugs - Improved several other minor things If you have additional questions, feel free to ask. Enjoy the update! :)

Just Get Through changes

fixedHello, almost 4 days have past since I released Just Get Through on Steam. And now it's already time for the first "bigger" update. We have new content, a lot of fixes and many improvements. Old savefiles should still work but it can come to complications. Anyway, here is the changelog: - New in Sandbox: A Vending machine for buying upgrades with coins - New in general: Doors, that work like portals. Go from Door 1 to the other Door 1. - Sliders to control music volume, sound volume, screenshake, camer intro speed - Turn off Gamepad rumbling - New for Custom Levels: A rating system! Rate levels after you played them - Sort levels by rating - Increased global custom level loading time by 30% - Change ventilator period time - Added savefile encryption - new gamepad aiming system - Changed default gamepad controls (change them in the settings menu) - One new achievement - New sounds - Reworked Audio Engine - New Screenshake System - When Screenshake is set relatively high the screen also shakes when grind on walls etc. - Improved scrolling with Gamepad Stick - Changed Sawspawning a bit - Slightly smaller Sawcollisionbox - Custom Level titles can't have every character anymore - Fixed Checkpoint stats reset - Fixed Checkpoint disappearing - Fixed Playerorientation Bug when sliding and pressing A+D - Fixed lag on gamestart - You can now easily switch between mousecontrols and gamepadcontrols - Fixed some issues with the player sprinting trail - Changed how you switch between sandbox and noclip with C/Ctrl+C - Fixed placing multiple climbing nets on each other - Fixed Objects appearing too late? - No Colorpalette-Unlock Notifications anymore - Your collected Coins now get shown - Fixed various other small bugs - Improved several other minor things If you have additional questions, feel free to ask. Enjoy the update! :)

Source

Steam News / 2 February 2015

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