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Steam News1 March 201610y ago

Just Death Update #1 - Fixes, HK G3, HiRoller, and Drugs.

Hey guys, This is the first update of Just Death since the Early Access release a few days ago! I appreciate all the positive support I've received from the community so far!

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Hey guys, This is the first update of Just Death since the Early Access release a few days ago! I appreciate all the positive support I've received from the community so far! I'm excited about what the future holds for the game. I plan on making weekly updates such as this one, with new content/features/fixes being pushed out to you guys each week - for another year, or until the game is "done". Future updates will be more gameplay centric, I'm still trying to catch my breath from the game's Early Access release. In this first update I'll talk about the new vehicle just added to the game, the "HiRoller" Luxury SUV. I've added a new weapon into the game - a .308 HK G3. In addition I've added drugs into the game, they are in the Headquarters purchase menu. There are 5 drug types I've created for this first pass. Also I'll talk about the fixes and additions made to the game :-) I appreciate the detailed feedback left on the Steam Community forum, and the clever finding of bugs I would have never thought of by some members of the community. Ok let's go ... New Vehicle - "HiRoller Luxury SUV"This is the first of about 12 more vehicles I have to integrate into the project, so expect them to be sprinkled throughout the upcoming updates. I'll also be adding more uniqueness and tweaking handling features of all the vehicles on each update, I don't necessarily log all of these types of things. New Weapon - "HK G3 .308"This weapon is one of about 40 more weapons I have already created that just need to be integrated, I can't integrate the weapons myself, I need my animator to make a few unique animations for each new weapon so in future updates there may just be batches of 4-5 weapons released at once. When the game progresses further and we start to nail down the balancing issues, I'll try to add equal "spread" of weapons, not just 4 new shotguns at once, for instance. Buying/Selling Drugs - First Integration I've taken the first steps of integrating drugs into the game, you can browse all 5 kinds of drugs in the HQ purchase screen. There are basically two types of drugs, gameplay-wise... Pain killers, which heal your character (previously there was no way to regain health)....and Cocaine, Weed, Heroin, and Ecstasy, which you (and/or your gang) can sell to civilians for a profit. There will be a finite amount of money available to the civilian population in an area, and some areas will recharge faster. So this will put importance on controlling territory in the game world. I will also integrate a per-server/per-game instance of a supply/demand marketplace simulation, so you can't just sell the same drugs over and over. Please keep in mind this is the first build with drugs in the game, so only the painkillers are working at this first iteration. Noteworthy Fixes/Improvements Since Last Week's Build - Remove smoothing transition from character’s orientation -> goal aiming orientation, should remove “warping” effects when aiming. - Fix Melee killing people in spawn Online. - Don’t open “store” while chatting Online, cancel all interactions while chatting Online. - Only show stationary jumping animation for now, until final jump code is in. Remove jump code -> Bunny hopping ?!? - Spawn in random HQs online, not always same spawn location. - Show

What changed

0 fixes0 additions1 change0 removals
  • Balance
changedHey guys, This is the first update of Just Death since the Early Access release a few days ago! I appreciate all the positive support I've received from the community so far! I'm excited about what the future holds for the game. I plan on making weekly updates such as this one, with new content/features/fixes being pushed out to you guys each week - for another year, or until the game is "done". Future updates will be more gameplay centric, I'm still trying to catch my breath from the game's Early Access release. In this first update I'll talk about the new vehicle just added to the game, the "HiRoller" Luxury SUV. I've added a new weapon into the game - a .308 HK G3. In addition I've added drugs into the game, they are in the Headquarters purchase menu. There are 5 drug types I've created for this first pass. Also I'll talk about the fixes and additions made to the game :-) I appreciate the detailed feedback left on the Steam Community forum, and the clever finding of bugs I would have never thought of by some members of the community. Ok let's go ... New Vehicle - "HiRoller Luxury SUV" This is the first of about 12 more vehicles I have to integrate into the project, so expect them to be sprinkled throughout the upcoming updates. I'll also be adding more uniqueness and tweaking handling features of all the vehicles on each update, I don't necessarily log all of these types of things. New Weapon - "HK G3 .308" This weapon is one of about 40 more weapons I have already created that just need to be integrated, I can't integrate the weapons myself, I need my animator to make a few unique animations for each new weapon so in future updates there may just be batches of 4-5 weapons released at once. When the game progresses further and we start to nail down the balancing issues, I'll try to add equal "spread" of weapons, not just 4 new shotguns at once, for instance. Buying/Selling Drugs - First Integration I've taken the first steps of integrating drugs into the game, you can browse all 5 kinds of drugs in the HQ purchase screen. There are basically two types of drugs, gameplay-wise... Pain killers, which heal your character (previously there was no way to regain health)....and Cocaine, Weed, Heroin, and Ecstasy, which you (and/or your gang) can sell to civilians for a profit. There will be a finite amount of money available to the civilian population in an area, and some areas will recharge faster. So this will put importance on controlling territory in the game world. I will also integrate a per-server/per-game instance of a supply/demand marketplace simulation, so you can't just sell the same drugs over and over. Please keep in mind this is the first build with drugs in the game, so only the painkillers are working at this first iteration. Noteworthy Fixes/Improvements Since Last Week's Build - Remove smoothing transition from character’s orientation -> goal aiming orientation, should remove “warping” effects when aiming. - Fix Melee killing people in spawn Online. - Don’t open “store” while chatting Online, cancel all interactions while chatting Online. - Only show stationary jumping animation for now, until final jump code is in. Remove jump code -> Bunny hopping ?!? - Spawn in random HQs online, not always same spawn location. - Show

Just Death changes

changedHey guys, This is the first update of Just Death since the Early Access release a few days ago! I appreciate all the positive support I've received from the community so far! I'm excited about what the future holds for the game. I plan on making weekly updates such as this one, with new content/features/fixes being pushed out to you guys each week - for another year, or until the game is "done". Future updates will be more gameplay centric, I'm still trying to catch my breath from the game's Early Access release. In this first update I'll talk about the new vehicle just added to the game, the "HiRoller" Luxury SUV. I've added a new weapon into the game - a .308 HK G3. In addition I've added drugs into the game, they are in the Headquarters purchase menu. There are 5 drug types I've created for this first pass. Also I'll talk about the fixes and additions made to the game :-) I appreciate the detailed feedback left on the Steam Community forum, and the clever finding of bugs I would have never thought of by some members of the community. Ok let's go ... New Vehicle - "HiRoller Luxury SUV" This is the first of about 12 more vehicles I have to integrate into the project, so expect them to be sprinkled throughout the upcoming updates. I'll also be adding more uniqueness and tweaking handling features of all the vehicles on each update, I don't necessarily log all of these types of things. New Weapon - "HK G3 .308" This weapon is one of about 40 more weapons I have already created that just need to be integrated, I can't integrate the weapons myself, I need my animator to make a few unique animations for each new weapon so in future updates there may just be batches of 4-5 weapons released at once. When the game progresses further and we start to nail down the balancing issues, I'll try to add equal "spread" of weapons, not just 4 new shotguns at once, for instance. Buying/Selling Drugs - First Integration I've taken the first steps of integrating drugs into the game, you can browse all 5 kinds of drugs in the HQ purchase screen. There are basically two types of drugs, gameplay-wise... Pain killers, which heal your character (previously there was no way to regain health)....and Cocaine, Weed, Heroin, and Ecstasy, which you (and/or your gang) can sell to civilians for a profit. There will be a finite amount of money available to the civilian population in an area, and some areas will recharge faster. So this will put importance on controlling territory in the game world. I will also integrate a per-server/per-game instance of a supply/demand marketplace simulation, so you can't just sell the same drugs over and over. Please keep in mind this is the first build with drugs in the game, so only the painkillers are working at this first iteration. Noteworthy Fixes/Improvements Since Last Week's Build - Remove smoothing transition from character’s orientation -> goal aiming orientation, should remove “warping” effects when aiming. - Fix Melee killing people in spawn Online. - Don’t open “store” while chatting Online, cancel all interactions while chatting Online. - Only show stationary jumping animation for now, until final jump code is in. Remove jump code -> Bunny hopping ?!? - Spawn in random HQs online, not always same spawn location. - Show

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Steam News / 1 March 2016

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