Full notes
Full Just Arms update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Performance
- Gameplay
- UI and audio
- Fixes
Just Arms changes
It's been a while since Just Arms got any updates, but today that changes.
In this patch the multiplayer system has been completely reworked. The old one was buggy and did not work properly. Some obstacles weren't replicated correctly, which could break the game in multiplayer.
Additional to multiplayer rework there has also been an engine update and server/client optimization. Thanks to the rewritten multiplayer code the game now supports up to 60 players per game!
That's not all, see below for a complete list of fixes!
Engine update
Reworked multiplayer and net replication
Added support for 60 players
Client based physics (this should remove all input latency for clients)
Unlocked skins now work in multiplayer
Players now show name-tags above their characters in multiplayer
Added more sounds so the level doesn't feel so empty
Fixed issue where VR would load if a VR headset is connected.
Next patch will add the ability to play the DLC map in multiplayer, so stay tune!
That's all for now, enjoy! Cheers!
ICEHELM
Source
Changelog.gg summarizes and formats this update. How we read updates.
