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Steam News16 June 202619d ago

{ VIBE CHECK UPDATE }

VIBE CHECKPOINT! (Ver: 2.0.0) You must be this cool to enjoy this game, and luckily, you have passed the vibe check!

In this update7

Full notes

Full Just Another Boomer Shooter update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions6 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Store
fixedNew Movement!The physics have been retouched and re-imagined to create a more fluid and enjoyable experience. Speed has been increased, many (but not all) weird collisions have been fixed, and new mechanics like sprinting, wallrunning and sliding!
removedWeapon ChangesThe old weapons were a controversial part of the game, so I am mixed to announce that they have all been removed! No, I'm not joking, I have removed every weapon from the game and replaced them with dual desert eagles. They're about as powerful as the previous AUG, but with a faster fire rate. The weapons that have been removed will not be gone forever, however, so stay tuned for future updates.
changedHUD ChangeThe old HUD was a fun homage to the original DOOM games, however it was pretty ugly and hard to read, so it's been completely redesigned for better visibility and easier readability. On top of that, damage numbers, which have caused the most confusion amongst players, have been changed to point numbers in order to better telegraph positive reinforcement.
addedLevel RevampsThe FNAF level is now more than just one room. In fact, it is a (almost) perfect recreation of the first Freddy's location! More spawns have been added for more variation, and even FNAF-themed reskins of the enemies have been added for the hell of it. (Does this mean it's a FNAF fan-game now?)
addedLevel RevampsOn top of all that, health and ammo drops being added to every level (to prevent softlocks), monitors have been added (linked to cameras, so you can watch yourself in-game!), and even some thematic props to give the game a bit of an aesthetic overhaul.
changedBug and Audio FixesI won't bore you with every tiny bug fix, but I do find it important to mention that many audio sources that were previously unaffected by the volume slider have been fixed. I believe all of them should be rectified, however one or two may have slipped by.

Just Another Boomer Shooter changes

fixedThe physics have been retouched and re-imagined to create a more fluid and enjoyable experience. Speed has been increased, many (but not all) weird collisions have been fixed, and new mechanics like sprinting, wallrunning and sliding!
removedThe old weapons were a controversial part of the game, so I am mixed to announce that they have all been removed! No, I'm not joking, I have removed every weapon from the game and replaced them with dual desert eagles. They're about as powerful as the previous AUG, but with a faster fire rate. The weapons that have been removed will not be gone forever, however, so stay tuned for future updates.
changedThe old HUD was a fun homage to the original DOOM games, however it was pretty ugly and hard to read, so it's been completely redesigned for better visibility and easier readability. On top of that, damage numbers, which have caused the most confusion amongst players, have been changed to point numbers in order to better telegraph positive reinforcement.
addedThe FNAF level is now more than just one room. In fact, it is a (almost) perfect recreation of the first Freddy's location! More spawns have been added for more variation, and even FNAF-themed reskins of the enemies have been added for the hell of it. (Does this mean it's a FNAF fan-game now?)
addedOn top of all that, health and ammo drops being added to every level (to prevent softlocks), monitors have been added (linked to cameras, so you can watch yourself in-game!), and even some thematic props to give the game a bit of an aesthetic overhaul.

VIBE CHECKPOINT!

(Ver: 2.0.0)

You must be this cool to enjoy this game, and luckily, you have passed the vibe check! Many huge changes and overhauls have been implemented in this update, so let's just run through them real quick:

New Movement!

The physics have been retouched and re-imagined to create a more fluid and enjoyable experience. Speed has been increased, many (but not all) weird collisions have been fixed, and new mechanics like sprinting, wallrunning and sliding!

Weapon Changes

The old weapons were a controversial part of the game, so I am mixed to announce that they have all been removed! No, I'm not joking, I have removed every weapon from the game and replaced them with dual desert eagles. They're about as powerful as the previous AUG, but with a faster fire rate. The weapons that have been removed will not be gone forever, however, so stay tuned for future updates.

HUD Change

The old HUD was a fun homage to the original DOOM games, however it was pretty ugly and hard to read, so it's been completely redesigned for better visibility and easier readability. On top of that, damage numbers, which have caused the most confusion amongst players, have been changed to point numbers in order to better telegraph positive reinforcement.

Level Revamps

Two levels have been redesigned from the ground-up!

The FNAF level is now more than just one room. In fact, it is a (almost) perfect recreation of the first Freddy's location! More spawns have been added for more variation, and even FNAF-themed reskins of the enemies have been added for the hell of it. (Does this mean it's a FNAF fan-game now?)

The Newgrounds Tank Guy boss battle has been re-imagined as well! Although, I recommend trying that out for yourself.

On top of all that, health and ammo drops being added to every level (to prevent softlocks), monitors have been added (linked to cameras, so you can watch yourself in-game!), and even some thematic props to give the game a bit of an aesthetic overhaul.

The monitors also show your time in the level, and have a fun feature for Twitch Streamers where if you authenticate your Twitch account on the main menu, you can also see your Twitch chat diegetically!

Sensitivity Slider

JABS's most requested feature, the sensitivity slider, has finally been implemented!!

Bug and Audio Fixes

I won't bore you with every tiny bug fix, but I do find it important to mention that many audio sources that were previously unaffected by the volume slider have been fixed. I believe all of them should be rectified, however one or two may have slipped by.

And that's about it!

There's been some other assorted additions and changes, but they mostly aren't worth getting into. I would, however, like to take a moment to talk about some of the planned future content for the game, to keep you all excited. Below is a list of possible features that I would like to add in the future:

  • Weapon swaps

  • Weapon skins

  • Shop

  • Many, many new levels

  • LLOOOOORRRRREEEE

  • Dialogue/Voice acting

  • Saved/Best Times

  • More!!

That's gonna do it for me today, I've been Voyd, and enjoy!

Source

Steam News / 16 June 2026

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