Full notes
Full 我是个宝箱,你呢 / Just a Chest update
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What changed
- Performance
- Gameplay
我是个宝箱,你呢 / Just a Chest changes
Hello everyone! Sorry for going quiet for a while — we’ve been working hard on the game. The main story is now completely finished, and all that’s left is the epilogue (unlocked after the true ending, featuring free exploration plus its own story quests), as well as localization and platform optimization.
Which means… we can finally announce a tentative release window: the game is planned to launch in Summer 2026!
And here are answers to some questions you might have:
— Why did it take so long?
Because it’s big.
The effective playtime (excluding repeated content) is around 30 hours, and its multi-route narrative structure is the most complex we’ve ever attempted. Combined with our item-throwing–focused, atypical JRPG combat system, this project has definitely pushed our limits as developers.
— Multi-route structure... so does that mean high freedom?
Not really.
All three routes are fully linear. The complexity comes from the butterfly effect: at the early branching point, the protagonist chooses one path over another, and from that tiny divergence the entire future of the world shifts — some NPCs’ later behavior, fates, and even life-or-death outcomes are subtly altered one link after another.
“Two roads diverged in a wood, and I—
I took the one less traveled by,
And that has made all the difference.”
This is a story about how seemingly small choices can change what you see — and how what you see changes what you think, and where you stand.
— Really? But the setting looks like a lighthearted comedy…
It is lighthearted… and heavy at the same time.
The world situation is bleak, but the protagonists face hardship with humor and optimism.
The true route leads to a happy ending, and the other two routes also have their own forms of “happy endings” from their respective perspectives — so while it’s not pure comedy, it’s definitely not a dark tragedy either.
— Should I worry it’ll end up disappointing?
That depends on what kind of games you enjoy! This title will be a good fit if you:
● Like JRPGs with a classic fantasy setting;
● Enjoy detail-oriented stories, exploring NPC dialogue, and inspecting every piece of furniture;
● Don’t mind a slow-burn narrative, with gentle humor (lighthearted but not slapstick) and gentle heaviness (a little dark but not grim);
● Don’t dislike turn-based JRPG combat and are willing to put a bit of thought into it (you won’t need grinding — but some boss fights are lengthy, and combat efficiency greatly depends on your item/skill setup).
Here are a few new visuals from the game.
Thank you so much for your patience and support — we’ll keep polishing everything and work hard to bring the finished game to you!
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Source
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