Full notes
Full Jurisdiction update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition1 change0 removals
- Gameplay
- UI and audio
changedUnits operating spike strips will now automatically begin pursuing any suspect who hits that spike strip. This behavior will automatically bring a car chase to an end if the suspect already has another unit in pursuit and within range.
addedAdded a feature to the Controls menu that allows the player to set camera rotation sensitivity.
fixedFixed a small issue that caused the cashflow animation to be obscured by the UI at certain aspect ratios.
Jurisdiction changes
changedUnits operating spike strips will now automatically begin pursuing any suspect who hits that spike strip. This behavior will automatically bring a car chase to an end if the suspect already has another unit in pursuit and within range.
addedAdded a feature to the Controls menu that allows the player to set camera rotation sensitivity.
fixedFixed a small issue that caused the cashflow animation to be obscured by the UI at certain aspect ratios.
Units operating spike strips will now automatically begin pursuing any suspect who hits that spike strip. This behavior will automatically bring a car chase to an end if the suspect already has another unit in pursuit and within range.
Added a feature to the Controls menu that allows the player to set camera rotation sensitivity.
Fixed a small issue that caused the cashflow animation to be obscured by the UI at certain aspect ratios.
Source
Changelog.gg summarizes and formats this update. How we read updates.
