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Steam News23 October 20214y ago

👀 Tabletop Fest 2021 - Dev build stream #2 - RE-BROADCAST 👨‍🚀

Tabletop Fest RE-BROADCAST 2021 As I am going to be at a physical event (GIC 2021) at this time, I will not be able to perform a live stream, however, I invite you to watch the re-broadcast of the updated demo.

Full notes

Full Jupiter Moons: Mecha🦾 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions8 changes0 removals
  • Fixes
  • Gameplay
  • Balance
  • Store
  • Events
fixedI'm sorry for double post if you saw previous one, Valve changed my previous post to cross promotion post, which is pretty much hidden. I fixed problems and I'm reposting it as proper news
addedAnother 2 months have passed, so time to tell you what was going on in October and November. I have to admit that those 2 months have been very busy, but also very different from each other. Bug family I will start with my latest updates to the game as they are fresh, and I wanted to share with you the effects. Currently, I am working on new mechs that will not only visually differ from each other, but will also have unique attributes. Here is a “Bug Family”:
changedAssault Bug - this mech’s special feature is increasing the attack's power. What it means is that he will spend 1-2 turns to increase its attack power so that when it finally attacks you, its laser will cause more damage than the initial value.
changedSupport Bug - Its role is healing up his companions. This enemy is usually not attacking you as its weapon is not that effective, but it is helping the other allied mechs to heal.
changedEquipment shop.
addedNew effects, cards and items.

Good day everyone,

I'm sorry for double post if you saw previous one, Valve changed my previous post to cross promotion post, which is pretty much hidden. I fixed problems and I'm reposting it as proper news

Another 2 months have passed, so time to tell you what was going on in October and November. I have to admit that those 2 months have been very busy, but also very different from each other. Bug family I will start with my latest updates to the game as they are fresh, and I wanted to share with you the effects. Currently, I am working on new mechs that will not only visually differ from each other, but will also have unique attributes. Here is a “Bug Family”:

If you look closely, you will notice that their names suggest what their role is.

Assault Bug - this mech’s special feature is increasing the attack's power. What it means is that he will spend 1-2 turns to increase its attack power so that when it finally attacks you, its laser will cause more damage than the initial value.

Gamma Bug - Comes equipped with Gamma Laser, which will heat up your Mech.

Support Bug - Its role is healing up his companions. This enemy is usually not attacking you as its weapon is not that effective, but it is helping the other allied mechs to heal.

Prologue release date & planned features I currently plan to release the prologue around January 2022, the exact day is still to be determined. Current features roadmap for prologue:

  • Equipment shop.

  • Deck size perks for Mech’s frame.

  • Pilots archetypes and skills.

  • More enemies archetypes.

  • New effects, cards and items.

  • Reworked action points and heat mechanics.

  • New battle arenas.

I hope in December’s diary I will be able to share more new upcoming features!

Wishlist free prologue now!

https://store.steampowered.com/app/1286690/Jupiter_Moons_Mecha__Prologue/

What happened in October? Going back to October - it was a month of gaining experience in physical events. I was hoping Covid-19 situation would not interfere with my plans, and the events would not be canceled like it was last year. Luckily, everything worked out.

  1. Pixel Heaven was one of them and took place on October 8-10, 2021 in Warsaw. My “indie basement” booth was modest, but it was not a very big event, so most of the small exhibitors looked similar to our booth.

  2. PGA 2021 event took place in October (21-23) in Poznań. The route to get there was not easy. We met a sandstorm and driving to Poznań was quite a challenge. Fortunately, we finally managed to arrive in the evening the day before and prepare our booth for the event. I think it turned out pretty well, don't you think?

Greetings,

Artur

Source

Steam News / 23 October 2021

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