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Steam News17 December 20256mo ago

Dev Diary #11: Vehicle Intelligence

Hey everyone! Get ready for a massive info dump regarding the progress we've made on vehicle behaviours.

Full notes

Full Junxions update

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Repeated intro

Hey everyone!

What changed

0 fixes0 additions2 changes0 removals
  • Performance
  • Gameplay
changedGet ready for a massive info dump regarding the progress we've made on vehicle behaviours. It's been quite some time since the last development video - for which we apologize - but the amount of features we were working on was quite large, and it also wasn't particularly easy. Especially because the simulation is multithreaded and needs to adhere to strict architectural requirements to ensure maximum performance.
changedBasic vehicle movement

Get ready for a massive info dump regarding the progress we've made on vehicle behaviours. It's been quite some time since the last development video - for which we apologize - but the amount of features we were working on was quite large, and it also wasn't particularly easy. Especially because the simulation is multithreaded and needs to adhere to strict architectural requirements to ensure maximum performance.

So, without going into too much detail, in this video we'll be talking about:

  • Basic vehicle movement

  • Speed limit

  • Collisions

  • Crosswalks

  • Merging

  • Lane changing

  • Lane sorting

  • Lane rating

  • Pathfinding

  • Congestion

  • A* algorithm

  • Trailers

  • Trailer lane changing

  • Mega tram

  • Middle connections

  • Sneak peeks

  • And additional thoughts

As usual, thank you very much for watching & following the development of Junxions. You are the reason we keep moving forward. Cheers and happy holidays everyone! <3

Source

Steam News / 17 December 2025

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