Full notes
Full Jung's Labyrinth update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
Version 1.44 (2021-02-09)
Changelog
removed head-bobbing animation when walking - motion sickness in some players
prolonged visibility of the skip text in cinematics
increased the first audiolog interaction distance
added player objective text in the Albedo beginning
fixed Senex's arms graphical glitch
fixed player rotation after exiting Caregiver level
added squirrel guide
fixed "go back to menu" bug - player received damage if standing on a trap
decreased ambient occlusion in the house
fixed audiolog rotation animation - now linear rotation
minor labyrtinh design tweaks - position of chains, pinecones
fixed UI scaling
added option to pick up audio-player in the house
added longer help text after leaving the house
changed fonts to better suit the mood of the game
fixed Magician level bug - player could get stuck in the wall
added "breadcrumbs" functionality - you leave pinecones behind (beware of the squirrel stealing those! :D)
fixed window shaders outside the house
added a gate to the mirror hallway in Nigredo level
added physical candles as a stone fragment progress indicator
fixed the bloom issue in Magician level
Source
Changelog.gg summarizes and formats this update. How we read updates.
