Full notes
Full Jungle Jinx update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, friends!
What changed
- Gameplay
- Balance
Jungle Jinx changes
- Ancientmap
We’re excited to introduce our new project — Jungle Jinx, an arcade adventure set in the heart of the jungle.
In this game you will:
Run through ancient ruins, dodging traps and a giant rolling boulder.
Collect artifacts and upgrade your expedition camp.
Level up characters and unlock new abilities.
This is our very first post, and we’d like to share our plans: 🎉 We are preparing for the Steam Festival, which will take place this October!
Multi-platform approach. Jungle Jinx is being developed for PC, consoles, and mobile devices. We plan to synchronize progress across platforms, allowing players to continue building their balance and progress seamlessly.
Different versions, different experiences:
Mobile: a fast-paced runner with character, weapon, and camp customization.
PC & Consoles: a story campaign with an isometric open world, plus mini-games (including the runner mode).
The console version is currently in pre-production, so we can’t reveal too much yet. However, the runner mode will soon be available on Steam for testing. We’ll adjust mechanics and features based on your feedback.
What’s new in development?
We’re adding a destruction system — it looks dynamic and explosive!
We’re introducing new ranged weapons, and we can’t wait to show you.
We’ll keep posting dev updates like this, so you can follow our journey. Share your questions and feedback in the comments — we value your opinion!
Source
Changelog.gg summarizes and formats this update. How we read updates.
