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Steam News19 May 20224y ago

Major Update on the way

Hey everyone. Thanks to everyone who has enjoyed the game so far and provided feedback. Jumplord is a game that was in the works for some time as a passion project.

Full notes

Full Jumplord update

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Repeated intro

Hey everyone. Thanks to everyone who has enjoyed the game so far and provided feedback. Jumplord is a game that was in the works for some time as a passion project. What started as a short indie rogue lite platforming game kinda grew into a bigger, metroid style game where you needed to explore and find checkpoints. It had turned into something quite different from what was originally planned, which was intended to be a more arcade style experience.

What changed

0 fixes2 additions0 changes0 removals
  • Maps
  • Gameplay
addedOver the last year I have been back at it, changing the level design, game play design, updating the visuals, and kinda just remixing my own game. Taking big things out and adding big things in. More randomization and variety in gamer experience, and most importantly, play testing quite a bit to improve difficulty. I had a lot of feedback from players that weren't able to get past the first couple of stages, which is on me. I fell into the trap of testing my own game over the years and made it difficult to match my own enjoyment of the game. It will still be a challenge, but is designed to be a shorter experience with replay value and lots of hidden encounters, weapons, boss fights and secrets.
addedI currently have a working build that I am polishing and will be uploading it soon. For those that enjoyed the current build, thank you! The new build will be a complete overhaul and a massive improvement on the game, bringing it closer to my original plan all those years ago. I'll also be listening to player feedback to make regular updates to the game, improving it as time goes on.

Jumplord changes

addedOver the last year I have been back at it, changing the level design, game play design, updating the visuals, and kinda just remixing my own game. Taking big things out and adding big things in. More randomization and variety in gamer experience, and most importantly, play testing quite a bit to improve difficulty. I had a lot of feedback from players that weren't able to get past the first couple of stages, which is on me. I fell into the trap of testing my own game over the years and made it difficult to match my own enjoyment of the game. It will still be a challenge, but is designed to be a shorter experience with replay value and lots of hidden encounters, weapons, boss fights and secrets.
addedI currently have a working build that I am polishing and will be uploading it soon. For those that enjoyed the current build, thank you! The new build will be a complete overhaul and a massive improvement on the game, bringing it closer to my original plan all those years ago. I'll also be listening to player feedback to make regular updates to the game, improving it as time goes on.

On the release I was coming off the back of some big life changes, I won't bore you with the details, but it affected the way I chose to release the game. Instead of polishing the game and testing extensively, I wanted it to be over with and didn't give it the attention it needed.

Over the last year I have been back at it, changing the level design, game play design, updating the visuals, and kinda just remixing my own game. Taking big things out and adding big things in. More randomization and variety in gamer experience, and most importantly, play testing quite a bit to improve difficulty. I had a lot of feedback from players that weren't able to get past the first couple of stages, which is on me. I fell into the trap of testing my own game over the years and made it difficult to match my own enjoyment of the game. It will still be a challenge, but is designed to be a shorter experience with replay value and lots of hidden encounters, weapons, boss fights and secrets.

I currently have a working build that I am polishing and will be uploading it soon. For those that enjoyed the current build, thank you! The new build will be a complete overhaul and a massive improvement on the game, bringing it closer to my original plan all those years ago. I'll also be listening to player feedback to make regular updates to the game, improving it as time goes on.

tldr: Remixing the entire game to make it better, major updates coming very soon!

Source

Steam News / 19 May 2022

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