Full notes
Full JumpJet Rex update
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What changed
- Gameplay
- Fixes
JumpJet Rex changes
Hi Guys, we're happy to release the latest update to JJR, that includes new PvP Arena and Race Modes.
Arena Modes
Get The Cookie Battle with your friends to collect Cookies around the level, and bring them back to feed the Piggy Bank for points. Don't get killed, or you'll drop your cookies! Death Match Classic Death Match, first to 5 kills wins. The best defence is a good offence, kill or be killed! Territories Capture Territories to earn points, and defend it against aggressors. Defence is key in this one!
Race Modes
Race with up to 4 players on 16 different courses to determine the fastest Dino in the Galaxy!
Changes
Added a new "Kick Flip" move, mapped to Shoulder Buttons on the controller. This is most useful for PvP, but also can be used in the main campaign to defend yourself against projectiles, or reflect items.
Changes to Co-Op Design - Players are now in a 'ghost' state when dead, and will respawn automatically after a few seconds.
Re-balanced several of the later levels, smoothing out the spikes in the difficulty curve.
Added 2 New Levels to add a bit more length to the campaign.
Reduced Prices on Hats / Heads
Cleared leaderboards for a few of the levels, and the Adventure, RageQuit & Speedruns
Fixed bug with “Better Together” Achievement
Source
Changelog.gg summarizes and formats this update. How we read updates.
