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Steam News16 February 20264mo ago

Big change that feels like nothing but ive been wanting to do for ages and plan

Changed how the MODS deactivate to resolve an issue where the MOD would be off but the effect still on.

Full notes

Full Jumping Steve update

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What changed

1 fix2 additions0 changes0 removals
  • Store
  • Gameplay
fixedChanged how the MODS deactivate to resolve an issue where the MOD would be off but the effect still on. (hopefully I didn't miss any of the items) Log book stats page changes fixed onion in camp aign fixed crow skin not changing back when using mouse added a candle in camp aign gamepad now working properly on garden minigame Lots of other little changes/fixes
addedAlso the game is almost complete. When I started making games 2 years ago and started messing around with my face i had from a spelunky sprite I made, I never thought I would become this big of a project, but i just kept adding stuff, and then after I rushed to release and realised I had made a terrible game that was to slow at the start (this version can be found on steam in the game properties/game versions & betas and selecting oldversionverybuggy) So i remade it, and now just over a year later, all the stuff I kept adding has become a crazy mess of overly complicated code structures I did while still learning, but also a great game.
addedThat said, im proud of what it became and this is what i plan on doing next: -Refine and add minigames -Add achievements for the minigames -Work on VS mode some more (I still havent tested it, If anyone wants to do a stream of themselves playing with a friend on VS mode with commentary, it would be very helpful) -Add more challenges

Jumping Steve changes

fixedChanged how the MODS deactivate to resolve an issue where the MOD would be off but the effect still on. (hopefully I didn't miss any of the items) Log book stats page changes fixed onion in camp aign fixed crow skin not changing back when using mouse added a candle in camp aign gamepad now working properly on garden minigame Lots of other little changes/fixes
addedAlso the game is almost complete. When I started making games 2 years ago and started messing around with my face i had from a spelunky sprite I made, I never thought I would become this big of a project, but i just kept adding stuff, and then after I rushed to release and realised I had made a terrible game that was to slow at the start (this version can be found on steam in the game properties/game versions & betas and selecting oldversionverybuggy) So i remade it, and now just over a year later, all the stuff I kept adding has become a crazy mess of overly complicated code structures I did while still learning, but also a great game.
addedThat said, im proud of what it became and this is what i plan on doing next: -Refine and add minigames -Add achievements for the minigames -Work on VS mode some more (I still havent tested it, If anyone wants to do a stream of themselves playing with a friend on VS mode with commentary, it would be very helpful) -Add more challenges

Changed how the MODS deactivate to resolve an issue where the MOD would be off but the effect still on. (hopefully I didn't miss any of the items) Log book stats page changes fixed onion in camp aign fixed crow skin not changing back when using mouse added a candle in camp aign gamepad now working properly on garden minigame Lots of other little changes/fixes

Also the game is almost complete. When I started making games 2 years ago and started messing around with my face i had from a spelunky sprite I made, I never thought I would become this big of a project, but i just kept adding stuff, and then after I rushed to release and realised I had made a terrible game that was to slow at the start (this version can be found on steam in the game properties/game versions & betas and selecting oldversionverybuggy) So i remade it, and now just over a year later, all the stuff I kept adding has become a crazy mess of overly complicated code structures I did while still learning, but also a great game.

I just really wish i had done several small projects first.

That said, im proud of what it became and this is what i plan on doing next: -Refine and add minigames -Add achievements for the minigames -Work on VS mode some more (I still havent tested it, If anyone wants to do a stream of themselves playing with a friend on VS mode with commentary, it would be very helpful) -Add more challenges

And thats it, thanks for reading.

Keep on Jumpin'

Source

Steam News / 16 February 2026

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