In this update4
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Full Jump Off The Bridge update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- UI and audio
- Fixes
- Compatibility
Jump Off The Bridge changes
It has been a couple of months! I ran into a bunch of bugs with the latest Betas of GMS2, so I decided to hold off until those had been patched before I exported a new executable. Since everything seems to be stable, I'm releasing an update with a new level: The Polar Bear Level (and an Achievement).
This update also includes quite a bit of work on the Gamepad and Keyboard binding controls. The menus should work better overall, allow more intricate binding, and I've fixed the D-Pad movement. Now by default both the Joystick and the D-Pad work for movement, so you can use them interchangeably whilst playing. As well as there was an annoying bug that prevented rebinding on the Keyboard, so that's fixed now!
Also I've enabled Screenshots! Press F12 to Screenshot a part of the game!
Next up will be the Pottery Level voted by my Patreons, featured in the Previews, just have to finish up some work on it before I ship it. I'm aiming for sometime later this week!
The Polar Bear Level
PREVIEWS
Upcoming Levels:
In-Progress
Mac Version
Pottery Level
Hardmode Commission
Large Patreon Backlog
V2.3 Changelog
Font in Options Menu now matches correctly.
Parallax backgrounds color in city fixed, to correspond with real life (I had the original colors backwards, the correct way is: things closer are darker, things further away are lighter/fade into the background).
Queen Bee can now only be damaged via stingers.
Fixed slow middle jump-pad on the Queen Bee Level.
Discord Button added on front page.
New levels now display "NEW" in upper right corner. After acquiring the level's achievement, this indicator goes away.
Gamepad Binding has been reworked a bit, players can now bind different analog-stick directions separately.
Gamepad movement in Level Select has been sped-up as well.
Gamepad D-Pad movement now works correctly.
Screenshots are now enabled, players can press F12.
"Back to the Fun Mall?" text on pause menu, whilst in 2019 Halloween levels, now matches main font.
Fixed Boomerang position not returning to unrotated position whilst holding it.
Money no longer displays in the lower left if you have 0.
Fixed Lancer pushing you into the left wall of the castle.
Dragon head only makes blood if thrown correctly, not whilst holding it.
Fixed blocks blocking above the treasure once buttons are hit on the Dog Puzzle Level.
Revamped Keyboard Rebind menu, now controlled also with ArrowKeys+Enter+Escape, can bind same key multiple times as well.
Escape Menu during gameplay now default also controlled with Arrow Keys+Enter, incase of rebind errors.
Music now properly loads when you enter the city from the Level Select.
Charging bees now drop stingers when killed.
Fixed while-loop freeze in Alligator's House on the Bog Level
Fixed repeating cave spike sound
Fixed Cop Van no sound on colliding with robber.
Added Polar Bear Level
Patreon
If you'd like to support what I do, and vote for future content, consider joining my Patreon: https://www.patreon.com/codypenn
Patrons also have access to the latest beta version of the game, which I update at the end of each month, until I finish the update for public release.
Discord
Feel free to join the Discord as well: https://discord.gg/fpAHfyT
Crypto-Support
You can also support me through Crypto: Bitcoin: 1LtZb986cQWm31eUN6UcP8eXyurtREAwMx
Contact Me
If you have any questions, comments, criticisms, complaints, requests, inquiries, anything, please send a message to: jumpoffthebridgex@gmail.com
Source
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