In this update8
Full notes
Full Jump Off The Bridge update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- Gameplay
- Performance
- UI and audio
- Fixes
- Balance
Jump Off The Bridge changes
Intro
At long last I've finally managed to complete the Hardmode Time Wizard. This update features some bug fixes, and six new Hardmode levels, 3 of which are boss fights. Thank you everyone for your continued support, and the immense patience. I'm going to focus on smaller levels and maintain more consistent updates from this point forward.
Hardmode Time Wizard Checkpoints:
Outside Hard Time:
DDR Battle:
Clocktower Fight:
Falling in the Clocktower:
If you'd like to see me play the end cutscene song I wrote: https://youtu.be/SCRX0CI-kHc
If you'd like to see a playthrough of the latest content: https://youtu.be/w-gxv3LBuak
What's Next?
More Achievements
Hats (Ignore the parrot until next update)
Bee Miniboss
Anime Themed Level
Clown Fiesta
Finish Bog + Boss
Implement Gold
Previews
Large Snowball:
Secret End Game Inventory System:
Patreon
If you'd like to support what I do, and vote for future content, consider joining my Patreon: https://www.patreon.com/codypenn I've just rolled out an Alpha Version for the Patrons. Right now it previews some new content I'm working on, and I will be updating it so that they can playtest it and I can get some feedback.
Discord
Feel free to join the Discord as well: https://discord.gg/fpAHfyT
Crypto-Support
You can also support me through Crypto: Bitcoin: 1LtZb986cQWm31eUN6UcP8eXyurtREAwMx
Contact Me
If you have any questions, comments, criticisms, complaints, requests, inquiries, anything, please send a message to: jumpoffthebridgex@gmail.com
V2.0 Changelog
Added 6 Hardmode Time Wizard levels.
Added a turnip on the Sign Feint Level.
Fixed a crash bug on Escape Menu in Bog Levels.
Day 1 Patches Hotfix
IMPROVED THE AUDIO A TON.
Added more sounds as well.
It was ruining my immersion for the Reverse Time in Fight 2/3 to not revive the player, so I fixed that.
Fixed weird bug that allowed double damage on Time Wizard 1/3.
Fixed Controller quick menu scrolling.
Fixed delay on throw sound for the Time Wizard.
Found Infinite Vibrate Controller bug on Pause after death, fixed.
2/6/20 Patches Hotfix 2
"WANT" Poster -> "WANTED" Poster ;)
Fixed glitch where bartenders couldn't continue tackling you if you jumped close to them.
Reverted Hourglasses, to allow them to be broken on the edge of the Time Wizard Fight 2/3.
Added a blue telegraph that matches the wind wall in phase 2 of Time Wizard 2/3 that indicates more that he only takes damage during those frames with the outline.
Made DDR actually relevant, repercussions for missing notes is now 50% higher, and you cannot ignore the DDR minigame entirely.
Improved scythe saving position in Time Wizard fight 2/3. Before it would entirely create a new scythe in the saved position, now if the scythe exists, it will actually teleport back to its original position. As well as the code now prioritizes Holdable Scythes compared to the Enemy Scythes, which means players can plan to save the position of the Scythe in the Lightning Phase of the Time Wizard attack, and retrieve it in another phase, opening up more options for fighting him overall.
Added Google Translated Subtitles for all languages for just the ending cutscene of the Time Wizard.
Fixed bug where if you beat Time Wizard 2/3 Old, you'd be stuck old in the falling scene, which makes it almost impossible to beat.
Added my newest Patron's name to the end screen.
2/9/20 Patches Hotfix 3
I ended up breaking the Easymode Time Wizard, after releasing the Hardmode Time Wizard, so I fixed the Easymode Time Wizard.
Stuck in Ground on Grandma Level after Easymode Level Select is fixed.
Fixed TW Part 2/3 Getting stuck in the ground sometimes.
Slightly changed the colors of the Hourglasses on fight 2/3 to make them more distinct.
Added a "TIME REVERSE" noise when the clock strikes 12 on 2/3 to help facilitate understanding the mechanic a bit more.
Fixed teleporting through the wall glitch on the Water levels in the JttW Section.
Source
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