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Steam News9 June 202624d ago

JUMP & MOW Patch Notes

Survival Mode and Level Content Each level now has a clearer boss rhythm, with a boss appearing about every 5 minutes. Each level contains 3 bosses, and the boss combinations will vary.

In this update6

Full notes

Full JUMP & MOW update

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What changed

7 fixes4 additions12 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Performance
addedSurvival Mode and Level ContentEach level now has a clearer boss rhythm, with a boss appearing about every 5 minutes.
addedSurvival Mode and Level ContentThe final boss of each level now has a chance to drop equipment.
changedCombat Progression and BalanceMonsters now grow stronger over time and with the player's power level, making mid- and late-game combat more challenging.
changedCombat Progression and BalanceAdjusted monster levels, stat scaling, and spawn pacing to create a more stable progression curve in Survival Mode.
changedCombat Progression and BalanceRebalanced the growth-related stats of multiple pieces of equipment, including weapons, armor, movement speed, pickup range, experience gain, and survival-related attributes.
changedCombat Progression and BalanceRefined the roles and growth directions of weapons such as Kunai, Boomerang, and Shuriken.

JUMP & MOW changes

addedEach level now has a clearer boss rhythm, with a boss appearing about every 5 minutes.
addedThe final boss of each level now has a chance to drop equipment.
changedMonsters now grow stronger over time and with the player's power level, making mid- and late-game combat more challenging.
changedAdjusted monster levels, stat scaling, and spawn pacing to create a more stable progression curve in Survival Mode.
changedRebalanced the growth-related stats of multiple pieces of equipment, including weapons, armor, movement speed, pickup range, experience gain, and survival-related attributes.

Survival Mode and Level Content

  • Each level now has a clearer boss rhythm, with a boss appearing about every 5 minutes.

  • Each level contains 3 bosses, and the boss combinations will vary. Adjacent levels may feature the same boss type, but we will try to make their behavior feel distinct.

  • The final boss of each level now has a chance to drop equipment.

Combat Progression and Balance

  • Monsters now grow stronger over time and with the player's power level, making mid- and late-game combat more challenging.

  • Adjusted monster levels, stat scaling, and spawn pacing to create a more stable progression curve in Survival Mode.

  • Rebalanced the growth-related stats of multiple pieces of equipment, including weapons, armor, movement speed, pickup range, experience gain, and survival-related attributes.

  • Refined the roles and growth directions of weapons such as Kunai, Boomerang, and Shuriken.

  • Differentiated duplicated Shuriken configuration names to make future weapon system expansion easier.

Skills and UI

  • Skill choices on level-up now display clearer descriptions.

  • Skill descriptions now include per-level effect values, making upgrade benefits easier to understand.

  • Added multilingual text support for skill descriptions.

  • Improved parts of the HUD and resource display interface.

Bosses and Combat Fixes

  • Fixed and improved the runtime logic of certain boss skills.

  • Fixed issues related to boss melee range, animation fallback, and skill hit behavior.

  • Fixed an issue where the player's HP bar could display incorrectly during combat.

  • Improved the presentation of certain projectiles, AoE skills, and static-area skills.

Scene and Flow Fixes

  • Fixed an issue where the camera position was incorrect when entering Camp from the Main Menu.

  • Fixed an issue where combat would not start properly after entering Gameplay from Camp.

  • Fixed issues related to the Loading scene display, scene switching, and incorrect returns to the Main Menu.

  • Added a Loading scene flow to improve the scene transition experience.

  • Improved transition stability between Camp, Main Menu, and Gameplay.

Other

  • Removed some unused assets to reduce package redundancy.

  • Adjusted the Steam build process and removed debug files that should not be included in release builds.

  • Fixed several issues that could cause null references or initialization errors.

After this update, the overall Survival Mode flow should feel more complete, with more stable level progression, boss appearances, equipment growth, and monster scaling. We will continue adjusting level difficulty and equipment balance based on your feedback.

Source

Steam News / 9 June 2026

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