In this update6
Full notes
Full JUMP & MOW update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
JUMP & MOW changes
Survival Mode and Level Content
Each level now has a clearer boss rhythm, with a boss appearing about every 5 minutes.
Each level contains 3 bosses, and the boss combinations will vary. Adjacent levels may feature the same boss type, but we will try to make their behavior feel distinct.
The final boss of each level now has a chance to drop equipment.
Combat Progression and Balance
Monsters now grow stronger over time and with the player's power level, making mid- and late-game combat more challenging.
Adjusted monster levels, stat scaling, and spawn pacing to create a more stable progression curve in Survival Mode.
Rebalanced the growth-related stats of multiple pieces of equipment, including weapons, armor, movement speed, pickup range, experience gain, and survival-related attributes.
Refined the roles and growth directions of weapons such as Kunai, Boomerang, and Shuriken.
Differentiated duplicated Shuriken configuration names to make future weapon system expansion easier.
Skills and UI
Skill choices on level-up now display clearer descriptions.
Skill descriptions now include per-level effect values, making upgrade benefits easier to understand.
Added multilingual text support for skill descriptions.
Improved parts of the HUD and resource display interface.
Bosses and Combat Fixes
Fixed and improved the runtime logic of certain boss skills.
Fixed issues related to boss melee range, animation fallback, and skill hit behavior.
Fixed an issue where the player's HP bar could display incorrectly during combat.
Improved the presentation of certain projectiles, AoE skills, and static-area skills.
Scene and Flow Fixes
Fixed an issue where the camera position was incorrect when entering Camp from the Main Menu.
Fixed an issue where combat would not start properly after entering Gameplay from Camp.
Fixed issues related to the Loading scene display, scene switching, and incorrect returns to the Main Menu.
Added a Loading scene flow to improve the scene transition experience.
Improved transition stability between Camp, Main Menu, and Gameplay.
Other
Removed some unused assets to reduce package redundancy.
Adjusted the Steam build process and removed debug files that should not be included in release builds.
Fixed several issues that could cause null references or initialization errors.
After this update, the overall Survival Mode flow should feel more complete, with more stable level progression, boss appearances, equipment growth, and monster scaling. We will continue adjusting level difficulty and equipment balance based on your feedback.
Source
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