In this update9
Full notes
Full Jumbling Raccoons update
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What changed
- Gameplay
- Maps
- Server
- UI and audio
- Fixes
Jumbling Raccoons changes
Major Additions
Day & Night Cycle
Implemented full dynamic day and night system.
Scene lighting transitions smoothly over time.
Sky and star visuals adjusted.
Collect Minigame – Stage 2
Added second stage to Collect mode [ONLINE].
New server-driven spawn logic for food and objects.
Scores now carry correctly between stages.
Dart System
Added three dart types with different behavior.
Increased dart speed.
Improved collision precision and destruction logic.
Improvements
Dumpster League Mode
Reduced ball size.
Improved ball synchronization and rotation smoothing.
Refined grabbing and stealing behavior.
Improved overtime handling and goal reset logic.
Adjusted piston hazards interaction.
Multiplayer & Spawning
Improved client spawn positioning.
Increased object refresh frequency where needed.
Cleaned up leftover objects between rounds.
Improved server-authoritative spawn handling.
Side Quests & UI
Improved side quest completion logic.
Added completion notification with sound.
Added tutorial information board.
Bug Fixes
Fixed food and buffs not despawning after minigames.
Fixed scoreboard resetting incorrectly between stages.
Fixed permanent buff icon not displaying.
Fixed incorrect mission auto-completion.
Fixed client not seeing previous map cleanup.
Fixed dart collision inconsistencies.
Fixed inventory slot handling edge cases.
Fixed ball desync jitter in online matches.
Source
Changelog.gg summarizes and formats this update. How we read updates.
