In this update2
Full notes
Full Juiced! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
Juiced! changes
Finally, after the succesful full release of the game, here is a first update.
Main new feature is the full support for Spanish and Dutch, including all in-game dialog!
I also did a full remix and remaster for all music tracks. Since most music tracks were over 5 years old, it was time for a little tweaking. Most older tracks (from the earlier parts of the game) now have improved stereo mix and overal volume is more normalized.
Some minor improvements were made to the tilesets of level 1 and 2, especially to the trees and foliage, I think they look a lot better now!
Fruit now has a gentle float animation, ladders handle a lot smoother and WASD is now supported on PC when arrow keys are used for controls.
Most of the other improvements are bug fixes mentioned at the bottom of this post.
Paid version
As announced earlier, Juiced is now paid on Steam and iOS. The reason why was explained in my previous post, and I’ll hope you’ll find the game is worth it. For now the game remains free on Android, because the only way to switch to paid is to reset the store statistics, which I find a little too drastic.
As the store statistics for Steam have reset as well, I’m in dire need of new reviews! Please leave one if you will!
Switch version
The Nintendo Switch version is making a lot of progress. I’m planning on completing the final build in a couple of weeks and aim for a release end of September, fingers crossed!
That’s it for now, enjoy playing the game!
All changes in v1.99:
-Full Spanish and Dutch menu and dialog localization! -Improved handling of ladders -Fruit now gently “floats” -All music tracks remixed and remastered -Small improvements to Level 1&2 tilesets -Updated the credits -[PC] Posibility to switch to fullscreen on start menu using the gamepad -[PC] WASD can also be used if arrow keys are used for movement -[Bug fix] Enemies could disappear if they fell in water when Juiced mode was activated -[Bug fix] Rats in lvl 12 could get stuck in walls -[Bug fix] Troll and slime enemy in lvl 13 could fall through floors -[Bug fix] Enemy count for Dragonfly eggs was off in lvl 13 -[Bug fix] Boss 5 music volume could overwrite general music volume -[Bug fix] Vortex could kill enemies that should be immune to the vortex -[Bug fix] Some enemies in lvl 11-13 had wrong offset when trapped in Clawtrap or Bubble -Lots of small bug fixes and improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
