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Steam News3 May 20233y ago

5th Anniversary Update & New Free DLC

Hello everyone, This is a joyous day! It's been 5 years since Judgment's full release and in celebration of the occasion, I have a wonderful surprise for you.

In this update3

Full notes

Full Judgment: Apocalypse Survival Simulation update

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Repeated intro

Hello everyone,

What changed

0 fixes3 additions6 changes0 removals
  • Gameplay
  • Server
  • Security
  • Balance
  • UI and audio
addedThis is a joyous day! It's been 5 years since Judgment's full release and in celebration of the occasion, I have a wonderful surprise for you. I've just released a major update, as well as a new ( FREE ) DLC .
changedHere are the most significant changes in this update & DLC. You can find the full list of changes on our website . If you have some feedback or want to chat, come and join me at Judgment's Discord Server .
addedOutposts free DLCOutposts is a free DLC that should be automatically downloaded when you install the game. You can choose to enable it when starting a new game (it will be disabled when resuming saves from previous versions).
addedOutposts free DLCThis DLC adds outpost-building to the world map. When generating a new map, resource nodes will spawn all around (you can toggle to switch between viewing resource nodes and scavenge locations), and after researching the correct technology, you can build outposts to exploit these resources.
changedOutposts free DLCYou assign survivors to outposts, which are self sufficient so you don't need to feed them or worry about them, and these survivors can be assigned to buildings that exploit the various resources, either gathering useful items or providing other benefits. Outposts with the right buildings can serve as forward bases for your exploration and scavenge teams, training centers, scouting points to reduce the demon threat, and of course for gathering resources.
changedInjuries and incapacitated survivorsSurvivors that lose all their health in combat will now become incapacitated instead of dying. Incapacitated survivors receive lasting as they bleed out, but as long as their long-term health doesn't reach zero they can be rescued and will survive the fight, however they will suffer a temporary penalty in the form of an injury.

Judgment: Apocalypse Survival Simulation changes

addedThis is a joyous day! It's been 5 years since Judgment's full release and in celebration of the occasion, I have a wonderful surprise for you. I've just released a major update, as well as a new ( FREE ) DLC .
changedHere are the most significant changes in this update & DLC. You can find the full list of changes on our website . If you have some feedback or want to chat, come and join me at Judgment's Discord Server .
addedOutposts is a free DLC that should be automatically downloaded when you install the game. You can choose to enable it when starting a new game (it will be disabled when resuming saves from previous versions).
addedThis DLC adds outpost-building to the world map. When generating a new map, resource nodes will spawn all around (you can toggle to switch between viewing resource nodes and scavenge locations), and after researching the correct technology, you can build outposts to exploit these resources.
changedYou assign survivors to outposts, which are self sufficient so you don't need to feed them or worry about them, and these survivors can be assigned to buildings that exploit the various resources, either gathering useful items or providing other benefits. Outposts with the right buildings can serve as forward bases for your exploration and scavenge teams, training centers, scouting points to reduce the demon threat, and of course for gathering resources.

This is a joyous day! It's been 5 years since Judgment's full release and in celebration of the occasion, I have a wonderful surprise for you. I've just released a major update, as well as a new (FREE) DLC.

During these 5 years, we've released another strategy/building game (more about it at the end of the post), and I've learned a lot. I took all that gained knowledge and experience, and tried to think how to best improve Judgment, given the limitations (Technical limitations of my 8-year-old code, and time limit - I could only spend a couple of months on this update as I have another game in Early Access who's fans are expecting updates).

Saves from the previous version are supported (but not from before that as I explained in the previous update), however games started without the outposts DLC will not have the outposts content.

Here are the most significant changes in this update & DLC. You can find the full list of changes on our website . If you have some feedback or want to chat, come and join me at Judgment's Discord Server.

Outposts free DLC

Outposts is a free DLC that should be automatically downloaded when you install the game. You can choose to enable it when starting a new game (it will be disabled when resuming saves from previous versions).

This DLC adds outpost-building to the world map. When generating a new map, resource nodes will spawn all around (you can toggle to switch between viewing resource nodes and scavenge locations), and after researching the correct technology, you can build outposts to exploit these resources.

You assign survivors to outposts, which are self sufficient so you don't need to feed them or worry about them, and these survivors can be assigned to buildings that exploit the various resources, either gathering useful items or providing other benefits. Outposts with the right buildings can serve as forward bases for your exploration and scavenge teams, training centers, scouting points to reduce the demon threat, and of course for gathering resources.

The outposts DLC also includes some balancing changes and survivors assigned to outposts do not count towards the 35 survivor limit, so you can have a larger colony. Rescue missions occur more often, and their difficulty increases more slowly, allowing for higher populations earlier on.

Injuries and incapacitated survivors

Survivors that lose all their health in combat will now become incapacitated instead of dying. Incapacitated survivors receive lasting as they bleed out, but as long as their long-term health doesn't reach zero they can be rescued and will survive the fight, however they will suffer a temporary penalty in the form of an injury.

This change makes losing a survivor in combat painful but less permanent - as long as you can save them on time and don't let them bleed out. It makes fear of losing melee characters less debilitating, so that you can integrate them more effectively in your tactics. It also allows for tough raids on your base to do some serious damage but less permanent.

As a counter balance to this, healing of lasting damage is much slower. It can take several days for a survivor to heal completely, but you can build infirmary beds which allow survivors to rest in them and heal faster (at the cost of not being able to work while they heal).

Custom survivor portraits

That's right, from now on you can use your own images as portraits for

Source

Steam News / 3 May 2023

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