Full notes
Full Judgment: Apocalypse Survival Simulation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Maps
- Events
Judgment: Apocalypse Survival Simulation changes
Survivors, It’s summer, it’s hot, and it just got hotter. A new update for Judgment is now available on Steam, with a new, FREE DLC will let you fight of demons in the Desert! The Desert Survival DLC opens up a new game mode which takes place in the desert, and changes some of the game mechanics. The desert is more sparsely populated, so a bit harder to find places to scavenge, and as if that is not enough, your base is also much less self sufficient, at least in the beginning - so you will need that scavenge more than ever. If you like our work, don’t forget to Wishlist & Follow our upcoming survival city-building game: https://store.steampowered.com/app/1076750/Dream_Engines_Nomad_Cities/ You can also follow us on Twitter, join our Dream Engines newsletter, and come chat with us on the Dream Engines Discord server.
Desert Survival DLC
Desert Survival is a free DLC, anyone who owns Judgment can download and play it. Moreover, the DLC unlocks the desert game mode, but you can still play the regular “Vanilla” mode even if you download the DLC, so there is really no reason not to.
Here are some of the Major changes when you play the desert survival mode. Read below to see what other changes we have made in the game that will affect both this new and the base mode.
Your base map will be a desert biome, with a new sandy terrain and different resource distribution. Rocks are now more common while trees are less so.
Building farms and planting trees require seeds that can only be found by scavenging.
There are two types of trees, dead and live ones. A live tree will yield wood and seeds while dead trees only yield wood. Most of the trees in your starting map will be dead, but any tree that you plant will be live, so you will never “lose” seeds (unless you sell them).
Farms, trees and wells can only be built/planted on the dirt parts of your baes, not on the sand.
By default, enemies and loot contents of scavenge missions will be hidden. You will see which enemies are there, so you can estimate the tier/difficulty, but not exact numbers.
Removed the rain dance ritual and rain collector building. You'll have to work harder to get food and water.
A lot of balancing changes around food and water. A single survivor can handle more farms, but each farm feeds less survivors, so you'll have to work harder to gather materials and build farms, but once you do you will need more or less the same amount of survivors to feed your people.
The world map now has desert in the center, and grass/forests are rarer. Scavenge areas in the desert are much more rare now, so you will need to search farther to find those much needed seeds and other important loot.
By default, survivors will only eat one food type per meal, even if more are available, to conserve food. Players can change this if they want to gain multiple food type bonuses.
New desert combat maps.
Visual changes to some terrains and trees.
All in all, the desert survival challenge is significantly harder than the vanilla mode, and we recommend it to experienced players that have already played Vanilla and are familiar with the game. We also recommend starting with “Challenging” and not jumping straight to “Tough”.
Source
Changelog.gg summarizes and formats this update. How we read updates.
