What changed
1 fix3 additions0 changes0 removals
fixedI haven't had time to convert all the classes that most affect performance to C++, so in some areas, especially during the transition between months and years, load times might be higher than expected. This will be fixed in one of the upcoming patches.
addedOnce those performance improvements are in place, the next updates will focus on implementing community requests, like adding the option in settings to allow knights to die from injuries. Additionally, I’d like to expand the number of traits and add some events to the campaign.
addedLater on, I’ll also add Steam achievements.
addedLastly, as we approach the end of early access, I plan to introduce more "stadium-maps" to better reflect the regions where tournaments take place, adding more variety and depth to the game.
Jousting Manager changes
fixedI haven't had time to convert all the classes that most affect performance to C++, so in some areas, especially during the transition between months and years, load times might be higher than expected. This will be fixed in one of the upcoming patches.
addedOnce those performance improvements are in place, the next updates will focus on implementing community requests, like adding the option in settings to allow knights to die from injuries. Additionally, I’d like to expand the number of traits and add some events to the campaign.
addedLater on, I’ll also add Steam achievements.
addedLastly, as we approach the end of early access, I plan to introduce more "stadium-maps" to better reflect the regions where tournaments take place, adding more variety and depth to the game.
Jousting Manager is officially available for early access. Your journey to manage the best jousting tournaments has begun, and I can't wait to hear your feedback.
What's next?
I haven't had time to convert all the classes that most affect performance to C++, so in some areas, especially during the transition between months and years, load times might be higher than expected. This will be fixed in one of the upcoming patches.
Once those performance improvements are in place, the next updates will focus on implementing community requests, like adding the option in settings to allow knights to die from injuries. Additionally, I’d like to expand the number of traits and add some events to the campaign.
Later on, I’ll also add Steam achievements.
Lastly, as we approach the end of early access, I plan to introduce more "stadium-maps" to better reflect the regions where tournaments take place, adding more variety and depth to the game.
Thank you for your support and happy Jousting!!!