Full notes
Full Journey of the Fox update
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What changed
- Balance
The game currently doesn't have any of the combat or puzzles at the current time nor is the player character out yet, the first hub world is complete minus the above statement doors are now unlock-able once certain scores are obtained scores carry over between levels the first four levels are accessible though no real challenge due to no puzzles or threats are implemented yet Current bugs/problems: pressing E will damage the player, if you get stuck or fall through the water this will kill the character and you will reset the current level though you have a health meter it can exceed what is on the screen so picking up a heart when on full health will give you more max health but you wont be able to see it doors that are initially locked do not display loading screens, they just freeze the shrinking problem in 'sword creation' is still a problem and your created sword will not become held in that level either shield will vary size due to me forgetting to click to tell it to scale to player instead it scales to the size it is when put in the world if any other problems arise please do let me know so i can try to adress them the character model should be done in about a week then i will work on fixing the animations of both the boy and the fox, after that i will work on the enemies and traps, and here and there ill be updating the levels and making them fleshed out and have obstacles to prevent it just being a walk in the park (quite literally) the first boss has already got some concept art on the way so once combat is introduced so will be *THE HALLOWED KING* (i feel like im coping that from somewhere so better names are welcomed as im not too good at naming things) thanks to every one that has followed this Journey for the past year!
Source
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