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Steam News26 October 20205y ago

v.1.7.6 Update Log

Added ESC support; Changed the Splash Screen Image; Added three red island skins; Balance Update: Mercenary Cards ----------------------------- [Gear Rental] You get Commission (2) -> Commission (3) [Power Charge] Now a

Full notes

Full Journey of Greed update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions25 changes5 removals
  • Gameplay
  • Store
  • Balance
addedAdded ESC support;
changedChanged the Splash Screen Image;
addedAdded three red island skins;
changedBalance Update:
changed[Bodyguard] (Reworked) Each player gets Defense+ 1, lasts Three Turns. If there are other Active players, You get Commission (1)
changed[Thin Ice] (Reworked) Draw a card Defense+ 2X this turn X is your current Defense- points

Journey of Greed changes

addedAdded ESC support;
changedChanged the Splash Screen Image;
addedAdded three red island skins;
changedBalance Update:
changed[Bodyguard] (Reworked) Each player gets Defense+ 1, lasts Three Turns. If there are other Active players, You get Commission (1)
  1. Added ESC support;

  2. Changed the Splash Screen Image;

  3. Added three red island skins;

  4. Balance Update:

Mercenary Cards ----------------------------- [Gear Rental] You get Commission (2) -> Commission (3)

[Power Charge] Now also gives you: Defense+ 1 this turn Cost: 0 Coin -> 1 Coin

[Impenetrable] Other players get 4X Coins -> Other players get 2X Coins

[Wild Hunt] Cost: 5 Coins -> 2 Coins

[Bodyguard] (Reworked) Each player gets Defense+ 1, lasts Three Turns. If there are other Active players, You get Commission (1)

[Thin Ice] (Reworked) Draw a card Defense+ 2X this turn X is your current Defense- points

[Inherit] (Reworked) In three turns, You get 5X Coins on green Islands, X is your current Commission points

[Paid Shield] (Reworked) Misfortune: You and players adjacent to you get Defense+ 1 You get Commission (X), X is the absolute value of Island Points this turn

Deceiver Cards ----------------------------- [Pick Pocket] Defense- 2 -> Get Wound (2)

[Overdraft] Defense- 2 -> Get Wound (2)

[Lead] You get Split+ 15 and other players get Split+ 10 -> You get Split+ 20 and other players get Split+ 15

[Back Grabbing] Fortune: Take 2 Coins from other players Misfortune:Take 5 Coins from other players -> Fortune: Take 3 Coins from other players Misfortune:Take 6 Coins from other players

[Double Steal] Now also gives you: Defense+ 1 this turn Cost: 4 Coins -> 5 Coins

[Two Face] Take Effect +4 -> Take Effect +6

[Dark Gift] Take 9 Coins from other players -> Take 10 Coins from other players

[Risk Transfer] (Reworked) Take X Coins from players to your right You give your Wound effect to the player on your left, they gain 2X Coins, X is your Wound count

[Scapegoat] (Reworked) Give your latest Defense- to the player to your right, you both restore 1 Health

[Gold Thirst] (Reworked) All players get Split+ 10 Other players get Defense-1 Both lasts three turns

[Compensate] (Reworked) Remove your Wound effects, restore 1 Health

Alchemist Cards ----------------------------- [Volatile Potion] Misfortune: you lose 1 Health -> Misfortune: you and players adjacent to you lose 1 Health

[Overdraw] Get Wound (2) is now removed

[Gold Conversion] Gain 2X Coins -> Gain 3X Coins

[Illegal Alchemy] (Reworked) You gain 6 Coins Misfortune: Other players lose 1 Health

[Low Pressure] (Reworked) If you haven't lost any Health this turn, you gain 18 Coins

[Gold Blast] (Reworked) Each player gains 10 Coins Fortune: Other players lose 1 Health

[High Pressure] (Reworked) At the end of the turn, if you've lost Health, you gain 21 Coins

Dancer Cards ----------------------------- [Freeloader] Defense -2 last three turns -> Defense -1 last three turns

[Volatile] Now also: Restore 1 Health. Cost: 2 Coins -> 3 Coins

[Hysteria] Defense -X this turn -> Defense -1 this turn

[Final Bow] (reworked) Take 4X Coins from players with Enchant, X is player's current Enchant points They lose Enchant Cost: 1 Health -> 0 Coin

[Rally] (reworked) Remove Loner from all players and each player restores 1 Health. If you are at the far left of all Active players, restore 1 more Health

[Stone Cold] (reworked) Each player with Enchant get Defense -1, the rest get Defense +1, both last three turns

Witch Doctor Cards ----------------------------- [Overkill] Get Wound (2) -> Get Wound (3) Cost: 0 Coin -> 1 Health

[First Aid] Get Wound (3) -> Get Wound (4)

[Defect Treatment] You gain 6X Coins -> You gain 3X Coins

[Evil Infusion] Cost: 1 Health -> 3 Coins

[Underground Clinic] (reworked) Gain 3 Coins at the end of the turn for every point of Health restored by each player, lasts till no one restored Health. Each player restores 1 Health

[Surgical] (reworked) If anyone's Health = 5, they restore 2 Health. Gain 3 Coins at the end of the turn for every point of Health restored by each player this turn

[Quarantine] (reworked) Players with more than 5 Health lose 1 Health at the end of each turn, lasts till Health <5.

[Narrow Escape] (reworked) When someone is about to take any damage this turn, block that damage and turn it into Wound

Taoist Cards ----------------------------- [Conduit] Restore Yang Health is now removed

[Yin· Doom] Red Island Advance (3) at the end of the turn -> Black Island Advance (3) at the end of the turn

Common Cards -----------------------------

[Sow Discord] (new) Another random player gets Loner at the start of the turn, you get Defense+1, both lasts three turns.

[Premium Service] Removed the condition: "if there are other active players"

[Doomsayer] Cost: 7 Coins -> 9 Coins

[Undermine] (reworked) Other Active players get Defense-1 until they lose Health.

[Deep Hatred] (reworked) If you are at the far left of all Active players, other players get Defense-2.

Source

Steam News / 26 October 2020

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