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Steam News18 June 20206y ago

v.1.7.2 Gameplay Update

Hi everyone, since the release of v.1.7.0, we've received feedback from a lot of players regarding card balance and various issues.

Full notes

Full Journey of Greed update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions9 changes3 removals
  • Balance
  • Gameplay
  • Events
changedHi everyone, since the release of v.1.7.0, we've received feedback from a lot of players regarding card balance and various issues. We've since made a few changes about those issues and thanks in advance for your passion!
changedThere is now one major change in our core gameplay: Your coins will now be split between other active players after you're dead.We believe this change will enhance the overall gameplay experience, making each turn more nerve-racking and balance out some of the core strategies for each character.
changedHopefully, this change will negate the necessity of the Purify mechanic - a negative experience to anyone who is affected by this effect. Therefore, we made a few changes to those Purify cards across the board. In addition to that, we also tweaked the Skill Card "Funeral", which has made the ladder environment pretty toxic recently.
addedAll in all, this is a pretty big change, and we do hope you will enjoy this as much as we do. However, we do understand that this change could potentially bring a lot of new issues and challenges, that's why we welcome any feedback and suggestions. After all, we all share the same goal of making this a better game!
addedHere is the change-log: 1. When your character's Health reaches 0, your coins will be split between other active players, the remaining coins will be set to 0; 2. You can now only unlock Dancer and Taoist after you reach the Master rank 3. Tweaked the ladder protection value of certain ranks 4. Card Balance Changes:
added[Full Alert] rework: cost 0 Coins You won't get new effects and immune Purify this turn.

Journey of Greed changes

changedHi everyone, since the release of v.1.7.0, we've received feedback from a lot of players regarding card balance and various issues. We've since made a few changes about those issues and thanks in advance for your passion!
changedThere is now one major change in our core gameplay: Your coins will now be split between other active players after you're dead.We believe this change will enhance the overall gameplay experience, making each turn more nerve-racking and balance out some of the core strategies for each character.
changedHopefully, this change will negate the necessity of the Purify mechanic - a negative experience to anyone who is affected by this effect. Therefore, we made a few changes to those Purify cards across the board. In addition to that, we also tweaked the Skill Card "Funeral", which has made the ladder environment pretty toxic recently.
addedAll in all, this is a pretty big change, and we do hope you will enjoy this as much as we do. However, we do understand that this change could potentially bring a lot of new issues and challenges, that's why we welcome any feedback and suggestions. After all, we all share the same goal of making this a better game!
addedHere is the change-log: 1. When your character's Health reaches 0, your coins will be split between other active players, the remaining coins will be set to 0; 2. You can now only unlock Dancer and Taoist after you reach the Master rank 3. Tweaked the ladder protection value of certain ranks 4. Card Balance Changes:

Hi everyone, since the release of v.1.7.0, we've received feedback from a lot of players regarding card balance and various issues. We've since made a few changes about those issues and thanks in advance for your passion!

There is now one major change in our core gameplay: Your coins will now be split between other active players after you're dead.We believe this change will enhance the overall gameplay experience, making each turn more nerve-racking and balance out some of the core strategies for each character.

Hopefully, this change will negate the necessity of the Purify mechanic - a negative experience to anyone who is affected by this effect. Therefore, we made a few changes to those Purify cards across the board. In addition to that, we also tweaked the Skill Card "Funeral", which has made the ladder environment pretty toxic recently.

All in all, this is a pretty big change, and we do hope you will enjoy this as much as we do. However, we do understand that this change could potentially bring a lot of new issues and challenges, that's why we welcome any feedback and suggestions. After all, we all share the same goal of making this a better game!

Here is the change-log:

  1. When your character's Health reaches 0, your coins will be split between other active players, the remaining coins will be set to 0;
  2. You can now only unlock Dancer and Taoist after you reach the Master rank
  3. Tweaked the ladder protection value of certain ranks
  4. Card Balance Changes:

Common -----------------------------

[Full Alert] rework: cost 0 Coins You won't get new effects and immune Purify this turn.

[Slow Poison] rework: Defense-2 Removed from your deck until the end of match

[Eyes Ahead] changed: no longer draws card. The player to your right gets Purify (3)

[Watch Your Back] changed: no longer draws card. The player to your left gets Purify (3)

[Lone Wolf] now cost 5 Coins instead of 9

[Funeral] now cost 0 Coin instead of 5 Savings+ 40 instead of 50

Witch Doctor ----------------------------- [Blood Ritual] changed: Cost 4 Coins Misfortune: Each player restores 2 Health Fortune: Other players gets Purify (2)

[Grim Blessing] now costs 8 Coins instead of 11

Taoist ----------------------------- [Light of Hope] changed: Fortune: All players to your right get Purify (2) Misfortune: Restore 1 Health, Set Yin Yang to: [2][1]

Mercenary ----------------------------- Commision now gives you 10X coins instead of 5X

Dancer ----------------------------- [Care Free] changed: Fortune: Other players get Purify (2) Misfortune: Other players get Enchant (1) and you restore 2 Health.

Alchemist ----------------------------- [Paralyze Potion] changed: cost 3 Coins You get Defense +2, other players get Defense + 1, both lasts for three turns

[Berserk Injection] now cost 7 Coins instead of 8

Islands ----------------------------- [Two-headed Strawman] [Two-headed Tinman] [Two-headed Dragon] Changed the right option of the above cards: Negate the damage only if 1 player picked

Source

Steam News / 18 June 2020

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