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Steam News8 June 20206y ago

v.1.7.0 Content Update - 63 New Cards!

Sorry for the long wait, we've spent a long time trying to balance out the new cards we've added, now that it's finally ready for the public, here are the things in this update: Added 63 new Skill cards: 10 cards for ea

Full notes

Full Journey of Greed update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions28 changes2 removals
  • Balance
  • Gameplay
  • UI and audio
  • Events
  • Fixes
addedSorry for the long wait, we've spent a long time trying to balance out the new cards we've added, now that it's finally ready for the public, here are the things in this update:
addedAdded 63 new Skill cards: 10 cards for each character and 3 common cards.
addedAdded a new keyword -- Wound: Whenever you restore Health, your Wound and the Health you would restore would cancel each other out.
changedThere's a red dot on the UI when there are rewards to collect in the Training Camp.
changedRevised some of the arts and changed some card names accordingly.
changedSome of the card mechanics are now reworked, along with some balance update, here are the details:
[Yin· Doom] - Reworked: Cost53[Yin· Doom] - Reworked: Cost decreased, nerf[Leech] Cost01[Leech] Cost increased, buff

Journey of Greed changes

addedSorry for the long wait, we've spent a long time trying to balance out the new cards we've added, now that it's finally ready for the public, here are the things in this update:
addedAdded 63 new Skill cards: 10 cards for each character and 3 common cards.
addedAdded a new keyword -- Wound: Whenever you restore Health, your Wound and the Health you would restore would cancel each other out.
changedThere's a red dot on the UI when there are rewards to collect in the Training Camp.
changedRevised some of the arts and changed some card names accordingly.

Sorry for the long wait, we've spent a long time trying to balance out the new cards we've added, now that it's finally ready for the public, here are the things in this update:

  1. Added 63 new Skill cards: 10 cards for each character and 3 common cards.

  2. Added a new keyword -- Wound: Whenever you restore Health, your Wound and the Health you would restore would cancel each other out.

  3. You start drawing additional cards at turn 2 instead of

  4. We now display how many cards are left in your deck.

  5. The longest wait time in the Casual Mode is now 180s instead of 40s.

  6. There's a red dot on the UI when there are rewards to collect in the Training Camp.

  7. Revised some of the arts and changed some card names accordingly.

  8. Some of the card mechanics are now reworked, along with some balance update, here are the details:

Common Cards ---------------------------- Change how Purify works, it now removes the last X effects from the target player.

[Well Adjusted] Defense +2 -> Defense +1

[Dual] Each player draws 2 cards -> Each player draws 1 card.

[Self Discipline] You get Purify (99) -> You get Purify (3)

[Full Alert] All players get Purify (99) -> All players get Purify (2)

[Slow Poison] Lose 1 Health after playing a Card -> Lose 1 Health at the end of the turn after playing a Card

[Lay Low] Restore 1 Health but get Defense -1 this turn -> Restore 2 Health but get Defense -2 this turn

[Clarity] You get Split+7, lasts for three turns -> You get Split+10, lasts for three turns

[Block] You get Defense +2 -> You get Defense +3

[Snooze] - Reworked: Remove your Wound effects. You get Purify (1)

[Sneak Out] - Reworked: Gain 6 Coins Fortune: Gain 8 more Coins

[Silver Lining] - Reworked: If you are at the far left of all Active players, you get 10 Coins

Cost Change: [Show Hand] 8->6 Coins [Lone Wolf] 5->9 Coins [Last Radiance] 5->6 Coins [Bloody Lesson] 0->2 Coins [Eyes Ahead] 3->4 Coins [Watch Your Back] 3->4 Coins [Lure] 2->5 Coins [Survivor] 4->1 Coin [Alternative] 3->1 Coin [Backtrace] 4->5 Coins

Witch Doctor Cards ---------------------------- [Soul Converging] Defense+2 and Split+12 now affects all players instead of others.

[Spirit Conjuring] Players next to you get Purify (4) -> Players next to you get Purify (2)

[Blood Ritual] - Reworked: Misfortune: Each player restores 2 Health and other players gets Purify (2)

[Soul Blast] - Reworked: At the end of each turn, draw 1 card and restore 1 Health, lasts three turns

Cost Change: [Grim Blessing] 9->11 Coins

Taoist Cards ---------------------------- [Ill Wind] All players get Defense+ 1 -> All players get Defense+ 2

[Thousand Cuts] Other players get Fulu (1) -> Other players get Fulu (2)

[Light of Hope] Cost 1->3 Coins Fortune: All players to your right get Purify (1) You get Split+ 15 this turn Set Yin Yang to: [1][2]

[Circle of Life] - Reworked: Set Yin Yang to: [0][2] You get 3 Coins for each Health point players restore this turn, lasts till your Yang<2

[Yin· Doom] - Reworked: Cost 5->3 Coins If your (Yin) > 0, you restore 1 Health and Black Island Advance (3)

[Unstoppable Storm] - Reworked: If it was Black Island last turn, you restore 2 Health and Black Island Advance (9) at the end of the turn.

Mercenary Cards ---------------------------- Commission is now reworked: Commission(X): You get 5X Coins on green Islands, stackable, lasts three turns. In the meantime, you get Defense -1, lasts X turns. Immune Purify

[Paid Shield] - Reworked: If a player has blocked damage during this turn, You get Commission (1), lasts three turns

[Gear Rental] - Reworked: Fortune: Other players get Defense+ 2, lasts three turns You get Commission (2)

Fixed Commission Points on following cards: [Bodyguard] [Blast Arrow] [Ambush] -> Commission (1)

[Back Stabbing] Additionally: All the players to your right get Wound (1)

[Paralysis Trap] Cost 2->4 Coins Other players get Purify (3) -> Other players get Purify (2)

[Bandage] Restore 1 Health, if your Health is still < [4]->[5], restore another Health

Dancer Cards ---------------------------- [Care Free] Cost 3->4 Coins Other players get Purify (3) -> Other players get Purify (2)

[Obscure] - Reworked: Draw 2 Cards You get Enchant (X) X is the number of other active players with Enchant. Remove their Enchant

[Pure of Heart] - Reworked: Fortune: Everyone gets Purify (2) You restore 1 Health

[Leech] Cost 0 -> 1 Health

Deceiver Cards ---------------------------- [Balance] - Reworked: At the end of each turn, get Wound (2) and take 1 Coin from each player, X is your current Wound points, lasts till your Wound > 7

[Compensate] Cost 2->0 Coin

Alchemist Cards ---------------------------- [Corrosive Beam] - Reworked: Fortune: All players to your left get Purify (2) Misfortune: Defense -2 this turn

[Gold Generator] - Reworked: Gain 5 Coins at the end of each turn, lasts till you reach Black Islands

[Low Pressure] - Reworked: If all players lose less than total of 4 Health this turn, you gain 15 Coins

[Money Laundering] Cost 4->5 Coins Split+ 10, lasts three turns -> Split+ 16, lasts three turns

[Volatile Potion] Cost 4->0 Coin

Island Cards ---------------------------- [Shadow Burglar] Each player loses 50 Coins -> Each player loses 25 Coins

[Village of the Elves] Now the "Draw 2 cards" option gives you Defense -2 instead

[Ring of Glory] Split 7 Coins -> Split 19 Coins

[Mysterious Traveler] Split 12 Coins -> Split 20 Coins Split+ 15 next turn -> Split+ 25 next turn

[Temple of Harvest] Split 24 Coins -> Split 30 Coins Split+ 20 next turn -> Split+ 25, lasts till you lose Health

[Ritual Goldwares] Split+ 6 -> Split+ 15

[Cursed Goldwares] Split+ 6 -> Split+ 20

[Temple of Fortune] Split 12 Coins -> Split 20 Coins

[Moonlight Woodland] Split 12 Coins -> Split 20 Coins

[Twin Treasury] Split 24 Coins -> Split 30 Coins Compete 24 Coins -> Compete 30 Coins

[Venom Spider] Lose 2 extra Health if damaged by this Card -> Lose 1 extra Health and Defense-1 next turn if damaged by this Card

[Possessed Witch] 1 Attack Damage -> Draw 1 Card and 2 Attack Damage

[Goblin Squad] 2 Attack Damage Split 12 Coins -> 2 Attack Damage and Draw 1 Card

[Treasure Monster] Split 24 Coins -> Split 12 Coins

[Treasure Keeper] Split 36 Coins -> Split 24 Coins

[Temple Keeper] Split 48 Coins -> Split 36 Coins

Source

Steam News / 8 June 2020

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