Full notes
Full Journey of Greed update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Journey of Greed changes
- Customizationa.added a new type of customization: islands (more to come) b.added two cheaper player frames.
Balance Update:
Alchemist -------------------------------- [Low Pressure] Now you gain 20 Coins if all Active players lose less than total of 9 Health in three turns
[Insanity] Defense -1, you get 11 Coins on green Islands, both last till your Health <2
[Kick Start] Now you gain 10 Coins if you has < 15 Coins
[Berserk Injection] Increase the cost from 5 to 7 Coins.
[Gold Detection] Decrease the cost from 8 to 6 Coins.
Mercenary -------------------------------- [Deep Dive] Defense +1 Red Island Advance (3) at the end of each turn, last three turns
Witch Doctor -------------------------------- [Soul Converging] Fortune: You take 6 Coins from other players, they get Split+12 Misfortune: You take 6 Coins from other players, they get Defense +2
[Blood Ritual] Misfortune: Each player restores 2 Health and gets Purify (3)
[Benediction] You get 10 Coins on green Islands, until any Active player's Health is < 4 at the end of the turn
[Life Restoration] Increase the cost from 5 to 9 Coins
[Synergy] Increase the cost from 3 to 5 Coins
[Forbidden Healing] Increase the cost from 5 to 8 Coins
[Blood Shield] Decrease the cost from 5 to 4 Coins
Deceiver -------------------------------- [Hypnotize] Now it works when other players' Health < 6, increase the cost from 3 to 5 Coins
[Secret Tunnel] +2 Take effect, Next green Island Advance (3) last three turns
Dancer -------------------------------- [Leech] Now takes 9 Coins from the player to the far right
[Born Beauty] Decrease the cost from 3 to 1 Coin
[Lead Dancer] Now player to your left get Split+35
[Carried] You get Loner. Players next to you get Split+10. Gain 1 Coin for each Coin they get from the island.
[Instigation] Decrease the cost from 2 to 0 Coin
[Guardian Seeker] Now last till the Health of the player to your right < 4
[Warm Welcome] Now you and player to your right restore 2 Health, increase cost from 1 to 3 Coins
[Tempting Gaze] Now you and player to your left restore 2 Health, increase cost from 1 to 3 Coins
[Freeloader] Now you gain 1 Coin for each Coin other players get from the island
[Pure of Heart] Decrease the cost from 3 to 2 Coins
[Scarlet Dance] Decrease the cost from 4 to 3 Coins
Common -------------------------------- [Shield Wall] Now you also draw a card. Increase the cost from 0 to 2 Coins
[Lure] Red Island Advance (3) Each player gains 10 Coins but Defense -1 this turn
[Bloody Lesson] If it is red Island last turn, you get Defense +3 this turn and Defense+2 next turn
[Rolling Fortune] If it is green Island last turn, you get Split+15 this turn and Split+20 next turn
[Heavy Lifting] Increase the cost from 2 to 3 Coins
Source
Changelog.gg summarizes and formats this update. How we read updates.
