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Steam News3 April 20263mo ago

Early Access #15 | The Bug Spray Update 🐛

Hi all! # Progress Report ## Release notes: The changes here include what has been recently available in the alpha branch build.

In this update1

Full notes

Full Journey Express update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • Compatibility
  • Performance
  • UI and audio
  • Gameplay
  • Server
changed## Release notes:The changes here include what has been recently available in the alpha branch build. They should also be available in the beta branch around the time this post is published, followed soon by the release branch .
added## Release notes:Exploration FIX - Resolve issue where campsites were interactable from too far away. Introduced with The Performance Update due to changes with vegetation masking CHANGE - Reduce the volume of ambience in exploration
added## Release notes:Travel FIX - Item highlight would get stuck when paging in the inventory FIX - Sorting by weight wasn't working FIX - Inventory count text was showing behind the item sprites FIX - Other minor UI issues IMPROVEMENT - Add missing button SFX to various inventory controls CHANGE - Rework inventory selection UI a bit IMPROVEMENT - Add SFX to death and game over UI
changed## Release notes:General FIX - Make item name casing more consistent IMPROVEMENT - General code cleanup FIX - Hopefully resolve strange issue where severe storm weather wasn't causing rain to occur
changed# Project Status UpdateDiscord Server:

Journey Express changes

changedThe changes here include what has been recently available in the alpha branch build. They should also be available in the beta branch around the time this post is published, followed soon by the release branch .
addedExploration FIX - Resolve issue where campsites were interactable from too far away. Introduced with The Performance Update due to changes with vegetation masking CHANGE - Reduce the volume of ambience in exploration
addedTravel FIX - Item highlight would get stuck when paging in the inventory FIX - Sorting by weight wasn't working FIX - Inventory count text was showing behind the item sprites FIX - Other minor UI issues IMPROVEMENT - Add missing button SFX to various inventory controls CHANGE - Rework inventory selection UI a bit IMPROVEMENT - Add SFX to death and game over UI
changedGeneral FIX - Make item name casing more consistent IMPROVEMENT - General code cleanup FIX - Hopefully resolve strange issue where severe storm weather wasn't causing rain to occur
changedDiscord Server:

Hi all!

# Progress Report

## Release notes:

The changes here include what has been recently available in the alpha branch build. They should also be available in the beta branch around the time this post is published, followed soon by the release branch.

  • Exploration

    • FIX - Resolve issue where campsites were interactable from too far away. Introduced with The Performance Update due to changes with vegetation masking

    • CHANGE - Reduce the volume of ambience in exploration

  • Travel

    • FIX - Item highlight would get stuck when paging in the inventory

    • FIX - Sorting by weight wasn't working

    • FIX - Inventory count text was showing behind the item sprites

    • FIX - Other minor UI issues

    • IMPROVEMENT - Add missing button SFX to various inventory controls

    • CHANGE - Rework inventory selection UI a bit

    • IMPROVEMENT - Add SFX to death and game over UI

  • General

    • FIX - Make item name casing more consistent

    • IMPROVEMENT - General code cleanup

    • FIX - Hopefully resolve strange issue where severe storm weather wasn't causing rain to occur

# Project Status Update

Journey to Alpha: Arrived!

Journey to Playtesting: Arrived!

Journey to Early Access: Arrived!

Journey to Release: Coming soon!

Discord Server:

https://discord.gg/234V3TFZ6y

Roadmap & Blog:

https://starcatgames.ltd/jex-roadmap

Bluesky:

https://bsky.app/profile/starcatgames.ltd

Thanks for reading!

  • C

Source

Steam News / 3 April 2026

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