Repeated intro
What changed
5 fixes1 addition0 changes0 removals
- Fixes
- UI and audio
- Gameplay
fixedLast week I had the honor of presenting Journey Beyond the Edge of the World at Indie Arena Booth / Gamescom. It was a wonderful (and exhausting!) experience. While initially planning to only have this demo up on Steam through Gamescom, I've decided to keep it up for a while, most likely for the next two weeks. I've also fixed a couple of bugs and glitches that came up during playtesting. I won't be fixing all glitches, as I'm currently in the process of rewriting most of the game's systems anyways. But some had to be adressed. See the change log below.
fixedFixed FMOD "muffle sound" parameter not being reset after ingame restart
fixedFixed “that” IK glitch when holding the note
fixedFixed rope occasionally glitching through hatch
fixedFixed IK glitch that made hands appear broken on stairs
addedPlayer can now squeeze between broken mast and Trawl winch in chapter one
Journey Beyond the Edge of the World changes
fixedLast week I had the honor of presenting Journey Beyond the Edge of the World at Indie Arena Booth / Gamescom. It was a wonderful (and exhausting!) experience. While initially planning to only have this demo up on Steam through Gamescom, I've decided to keep it up for a while, most likely for the next two weeks. I've also fixed a couple of bugs and glitches that came up during playtesting. I won't be fixing all glitches, as I'm currently in the process of rewriting most of the game's systems anyways. But some had to be adressed. See the change log below.
fixedFixed FMOD "muffle sound" parameter not being reset after ingame restart
fixedFixed “that” IK glitch when holding the note
fixedFixed rope occasionally glitching through hatch
fixedFixed IK glitch that made hands appear broken on stairs
Last week I had the honor of presenting Journey Beyond the Edge of the World at Indie Arena Booth / Gamescom. It was a wonderful (and exhausting!) experience. While initially planning to only have this demo up on Steam through Gamescom, I've decided to keep it up for a while, most likely for the next two weeks. I've also fixed a couple of bugs and glitches that came up during playtesting. I won't be fixing all glitches, as I'm currently in the process of rewriting most of the game's systems anyways. But some had to be adressed. See the change log below.
Thank you for playing!
Changelog 0.2.26
Fixed FMOD "muffle sound" parameter not being reset after ingame restart
Fixed “that” IK glitch when holding the note
Fixed rope occasionally glitching through hatch
Fixed IK glitch that made hands appear broken on stairs
Player can now squeeze between broken mast and Trawl winch in chapter one