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Latest Joshua's Legs updates
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- Joshua's Legs
TAS (Tool Assisted Speedrun) mode now available!
If you were ever interested in creating a TAS run, this is your chance! The TAS integration uses the UnityTAS editor by petitlegume. Simply choose the TAS mode form the new game menu and follow these instructions: https…
Announcement1 changeGameplay - Joshua's Legs
Update to the game art and visuals
Our initial vision was to go for the most minimalist aesthetics possible, but..marketing happens! Joshua's lair now has various themes for different part of the linear progression. We added some new backgrounds, some an…
Announcement1 changeGameplay - Joshua's Legs
A new look for the map and some levels!
In order to make the map discovery easier, a new look for the map was designed. It now differentiates more clearly the areas not explored yet. The first area you reach while completing the linear progression has been up…
Announcement2 changesMapsGameplay - Joshua's Legs
Fixes and map update
Some bug fixes and improvements to the map. A completion percentage was added to the inventory for speedrun purposes.
Announcement1 changeMaps - Joshua's Legs
Saving you some precious time!
Wooden signs were added with a web number requirement to avoid player trying over and over in areas that would simply require more web cartridges.
Announcement1 changeGameplay - Joshua's Legs
Map and main menu updates
The map system foreground tiles were updated for a more consistent look. The main menu got polished. The map system is now in full working order, go explore!
Announcement1 changeMaps - Joshua's Legs
A first iteration for the interactive map system!!
Welcome to a new technological era, where you don't have to remember the directions. This version now feature a fully functional interactive map. No more getting lost. You now have some hints where to find optional and…
Announcement1 changeMaps - Joshua's Legs
Interactive map system on the way
After many discussions with friends and testers, we came to the realisation that an interactive map system is necessary. One of the goal of the Early Access is to find the right balance between difficulty and fun, and t…
Announcement1 changeMaps






