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Steam News24 January 20188y ago

Smooth motion locomotion added!

Smooth motion has been added! It's controller-based not gaze-based so you actually go in the direction your thumb is pointed.

Full notes

Full John Lazarus - Episode 1: Dead Man's Origin update

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What changed

0 fixes1 addition0 changes0 removals
  • Compatibility
addedSmooth motion has been added! It's controller-based not gaze-based so you actually go in the direction your thumb is pointed. Been busy getting as many bugs out of the game as possible before release- I'm convinced native VR games are way harder to debug than non-VR. Also hoping to get Oculus compatibility and arcade mode finished before the launch. Technically, it now has smooth motion and snap turning so it should work fine with 180 standing-room VR. Will need to fiddle with an Oculus setup to see how much extra porting is required. ::End Stealth Mode:: Oh hai, didn't see you guys there! It's a pretty weird first post but honestly I've just been in a dark room working on the game for the past year :)

John Lazarus - Episode 1: Dead Man's Origin changes

addedSmooth motion has been added! It's controller-based not gaze-based so you actually go in the direction your thumb is pointed. Been busy getting as many bugs out of the game as possible before release- I'm convinced native VR games are way harder to debug than non-VR. Also hoping to get Oculus compatibility and arcade mode finished before the launch. Technically, it now has smooth motion and snap turning so it should work fine with 180 standing-room VR. Will need to fiddle with an Oculus setup to see how much extra porting is required. ::End Stealth Mode:: Oh hai, didn't see you guys there! It's a pretty weird first post but honestly I've just been in a dark room working on the game for the past year :)

Smooth motion has been added! It's controller-based not gaze-based so you actually go in the direction your thumb is pointed. Been busy getting as many bugs out of the game as possible before release- I'm convinced native VR games are way harder to debug than non-VR. Also hoping to get Oculus compatibility and arcade mode finished before the launch. Technically, it now has smooth motion and snap turning so it should work fine with 180 standing-room VR. Will need to fiddle with an Oculus setup to see how much extra porting is required. ::End Stealth Mode:: Oh hai, didn't see you guys there! It's a pretty weird first post but honestly I've just been in a dark room working on the game for the past year :)

Source

Steam News / 24 January 2018

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