Update log
Full John Carpenter's Toxic Commando update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello Commandos,
Extracted changes
- Server
- Maps
- Balance
- Gameplay
- Events
We're launching the second session of John Carpenter's Toxic Commando's Public Test Server!
A LOT of new content is here for you to test: new map, new weapons, new ennemies, new vehicles and many customization elements as well. You'll also come acress new challenges, quality of Life changes and more.
Last time, we made some balance changes following your feedback on the "Insane" difficulty. We're looking to make som tweaks following your feedback on this session.
This PTS will last about 2 weeks and is available in all languages.
⚠️ Test environment, expect bugs and work in progress elements.
⚙️How to access the Public Test Server
If you own John Carpenter's Toxic Commando, the Public Test Server should have popped up in your Steam library already.
It's a different Steam application, requiring a separate download.
Here's what you can expect on this Public Test Server. We want your feedback on everything!
🗺️New Mission “Urban Blight”
Leon dispatches commandos to investigate a sludge leak spilling from the contaminated zone.
The trail leads to the ruins of Rockbridge, where Hopewell’s experiments have mutated the sludge into something far more dangerous. The commandos must breach the city and confront new dangers in an urban environment with highly intricate layouts.
They will descend into fetid sewers, fight through hordes of enemies, and storm abandoned apartments floor by floor. To succeed, they’ll need to discover powerful weapons, vehicles, and gear scattered throughout the mission.
🐝New enemy: the Hornet
An airborne enemy that fires projectiles, the Hornet can dodge incoming attacks. When it closes in on a target, it grabs a player, flies high into the sky, and drops the victim from that deadly height. The other players must kill the Hornet before it lifts the victim too high, or the fall will be fatal.
* Added for all missions.
🔫New Weapons
Primary Weapons:
- CosmeticThunderbolt OEP: Experimental beam riflecollects energy charges with each kill, boosting its damage output. When fully charged, a reload triggers a powerful explosion.
Heartstopper Carbine LAC: Modern lever‑action rifle.
Salvo MGL: Burst‑fire grenade launcher firing projectiles with a delayed fuse.
Precision BAR Gen 1: Bolt-action sniper rifle.
Secondary Weapon:
Thundershot OEP: Experimental energy pistol. Can fire powerful charged energy shots, but consumes all ammunition in the magazine.
Heavy Weapon:
Obsidian OEP: Experimental beam weapon based on the enemy Blaster.
Melee Weapon:
Sludgebane: Sludge‑infected melee weapon: applies a sludge contamination effect to the wielder. When sludge levels reach maximum, the weapon deals bonus damage to foes.
🚔New Vehicles
Thrasher APC: An Armored Personnel Carrier that releases a volley of fire and destroys zombies within a player-selected radius. Be careful, it also can damage teammates.
* Added for all missions.
Forklift: A vehicle designed for cargo delivery objectives in certain mission zones. While it’s moving, it must be protected by teammates.
💪Challenges
Leon’s assignments are now available in the HUB. A special terminal awaits you that issues dynamic challenges.
The challenges cover different playstyles: eliminating special targets, speed-running through zones, gathering rare resources, team-based objectives, and much more.
Completing them awards experience, which advances the overall challenge progress bar.
Rewards for your efforts: Accumulated experience unlocks access to unique rewards: rare emotes, weapon skins and trinkets to commemorate your achievements.
🎩Customization
Added multiple Weapon, Character, Vehicle & Profile skins: Unique, patterns & tints.
Vehicle Display
Characters' Gloves
Nameplates
Profile Icon
Source
