John Carpenter's Toxic Commando
Steam News 30 April 202620d ago

Patch 1.6 is live

Hello Commandos, Patch 1.6 is now live! Prepare to suffer. Very few Commandos will be ready for our new difficulty setting: the INSANE one. This is the ultimate challenge, only for certified elite zombie killers. To unl…

Update log

Full John Carpenter's Toxic Commando update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello Commandos,

Extracted changes

0 fixes3 additions19 changes1 removal
  • Maps
  • Server
  • Balance
  • Gameplay
  • Fixes
addedPrepare to suffer. Very few Commandos will be ready for our new difficulty setting: the INSANE one. This is the ultimate challenge, only for certified elite zombie killers. To unlock the Insane difficulty for each map, it must first be completed on Hard difficulty.
addedWe tested this new difficulty at the beginning of April on the Public Test Server and we'd like to thank you for your feedback on it! We'll definitely be having more Public Testing sessions so be on the lookout.
changedAlongside the Prestige system change you've requested, we're also implementing a ton of balance changes on this patch. The Defender becomes quite a bit stronger and the Medic is a bit tuned down. More details in the patch notes below.
added1.​​😈​ INSANE Difficulty ​​😈​We added rewards for completing the game on Insane difficulty as well.
changedChanges we made to the "Insane" difficulty following the Public Test ServerSlightly reduced damage dealt by Roamers on Insane difficulty
changedChanges we made to the "Insane" difficulty following the Public Test ServerLowered health points for Roamers on Insane difficulty

Patch 1.6 is now live!

Prepare to suffer. Very few Commandos will be ready for our new difficulty setting: the INSANE one. This is the ultimate challenge, only for certified elite zombie killers. To unlock the Insane difficulty for each map, it must first be completed on Hard difficulty.

We tested this new difficulty at the beginning of April on the Public Test Server and we'd like to thank you for your feedback on it! We'll definitely be having more Public Testing sessions so be on the lookout.

Alongside the Prestige system change you've requested, we're also implementing a ton of balance changes on this patch. The Defender becomes quite a bit stronger and the Medic is a bit tuned down. More details in the patch notes below.

​​​Patch Notes

1.​​😈​ INSANE Difficulty ​​😈​

Prepare to suffer! This difficulty setting is impossible to pass without a maxed-out player progression.

We added rewards for completing the game on Insane difficulty as well.

Changes we made to the "Insane" difficulty following the Public Test Server

  • Slightly reduced damage dealt by Roamers on Insane difficulty

  • Lowered health points for Roamers on Insane difficulty

2. Prestige Weapon system update

Attachments and Tiers are no longer removed when upgrading a Weapon's Prestige; only the Weapon's level is now removed when upgrading a Weapon's Prestige.

3. Respawn system update

The moment the first player dies, a random Revival Pod is selected for him from those located between 100 and 160 meters away. If there are no such Revival Pods, the nearest Revival Pod is selected.

This change was made to remove situations where players had to cross a significant part of the map to rescue their teammates from the Revival Pod.

4. Class Abilities updates:

The Operator Class.

  • DroneBase damage increased by 20%. Ability duration increased by 100%.
  • DragonbreathBase damage increased by 125%. Ability duration increased by 100%.
  • LancerAbility duration reduced by 75%.
  • ImpulseBase damage reduced by 20%. Ability duration increased by 200%.

The Defender Class.

  • Triad becomes Pentad: Deploys 5 barriers instead of 3. The ability also uses 55% less energy when the Barrier is not dealing damage or not taking damage.

  • Efficiency Perk: The ability uses 15% less energy when the Barrier is not dealing damage or not taking damage. 4 perk upgrade levels, each +15%.

The Medic Class.

  • Trauma CenterBy default, ability energy regenerates only from enemy kills. Can be changed with the Wizardry perk. Ability duration reduced by 50%.
  • Emergency AidBy default, ability energy regenerates only from enemy kills. Can be changed with the Wizardry perk.
  • Wizardry PerkPassive ability energy regeneration increased by 1% per second.

The Strike Class.

  • ShatterblastPassive ability energy regeneration time increased 18x (20 seconds). Cluster explosion damage increased by 33%.
  • SentinelProjectile damage increased by 33%. Sentinel can now fire 25 shots (previously 7).

5. The system for displaying weapon pickups beams has been improved.

Each player on the team now sees a different color for weapon pickup beams on the map.

The color of beam corresponds to the rarity of the weapon in each player’s profile (progression).

6. New options for remapping keyboard keys for inputs have been added.

7. Bugs Fixed:

  • Hellspawn could have remained invincible in the final stage of The Pit. (

  • CosmeticThe Defender ClassTemporary armor which was lost due to any damage cannot be

Source

Steam News / 30 April 2026

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