In this update15
Full notes
Full Joe Wander and the Enigmatic Adventures update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
Joe Wander and the Enigmatic Adventures changes
Dear players,
We are excited to announce the latest patch for Joe Wander, which brings a host of new improvements and bug fixes to enhance your gaming experience. This update is a bit bigger than previous ones, and we're confident you'll love what it has to offer.
As always, if you encounter any issues while playing, please don't hesitate to report them in the discussion section of the community hub. Your feedback is essential to help us make the game even better.
Thank you for your continued support of Joe Wander, and happy gaming!
Best regards, Frozen Pixel
Gameplay changes:
World 3 Bonus level:
-Making the platforming section a bit easier
Bugfixes:
General:
In a very rare situation pause screen would stop working for some players.
World 1:
Level 5:
-Ball on the second puzzle coult fall out in a rare sitaion, and break the puzzle
World 2:
Level 1:
-Energy progress bugs -2 very small camera bugs -Missing waterfall sounds -Time switch not showing progress
Level 4:
-Object that fall of the map woudn't reapear
World 3:
Level 3:
-Broken ballista phyiscs. Ballista was very hard to controll. (Sorry Wortex)
Level 5:
-Player could get stuck in the last puzzle. -Small camera fixses
World 4:
Hub:
-Wrong sking unlock order
Level 1:
-Camera not showing button action (Could confuse players) -Some fire effect missing -Element of the last puzzle strating in a wrong position. (Could confuse players)
Level 2:
-Some fire effect missing
Level 3:
-Some fire effect missing -Missig sound for crumbeling platforms -Element of the last puzzle was broken (It was very hard to finish the level, almost imposible)
Level 4:
-Some fire effect missing -Second puzzle could stuck in some situations. (Making it very hard to compleate)
Level 5:
-Some fire effect missing
And more...
Source
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