Full notes
Full Jinko update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Jinko changes
Added custom mode for players to create their own challenges and levels, by modifying the lives, gravity, time, and spawn rate.
Added an in-game achievements page to display the player's locked and unlocked Steam achievements.
Added new button in the freeplay mode to disable and enable the floor. If the floor is disabled, Jinko balls will get destroyed falling out of the gameplay area.
Added Discord contest winner balls to game along with news display box to showcase winning submissions.
Changed the freeplay mode floor height to match bottom of the screen, increasing space to fidget around and practice.
Changed the freeplay mode add and remove button's graphics and locations.
Changed the freeplay mode max Jinko ball count from 300 to 400.
Changed horizontal distance between walls in all modes from 79% to 71%. This reduction will make overall gameplay less horizontally oriented, making the game slightly easier.
Changed gameplay pause button in all modes to be fully opaque, and is no longer transparent.
Added 10 minute name change cooldown on leaderboard to prevent spam. Make sure to pick your name wisely!
Changed ball arrow indicator sorting layer range from gameplay area increase from 15 to 25.
Changed home button in gameplay settings menu, to leave button. This will bring you back to the previous menu.
Source
Changelog.gg summarizes and formats this update. How we read updates.
