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Steam News6 August 202511mo ago

Demo Update v1.1.1 116

Improvements Added AI difficulty levels : Easy, Medium, Hard Lower difficulty level means that the AI will be less accurate in what it does Before the AI always played at the Hard level Now Medium level will be default

In this update4

Full notes

Full Jiggly Strike update

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What changed

0 fixes1 addition6 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedImprovementsAdded AI difficulty levels : Easy, Medium, Hard Lower difficulty level means that the AI will be less accurate in what it does Before the AI always played at the Hard level Now Medium level will be default Easy level won't use dashing AI Difficulty toggle has been added to the options and the level selection screen
changedMechanicsRaised the default ball gravity up by 10% to improve the gameplay dynamic
changedCharactersRescaled all characters jumping, which is now higher, but they also fall faster
changedCharactersRaised all characters movement, which is now 10% more quick
changedCharactersDragon Raised movement speed by 10% Raised jump cooldown from 0.3 to 0.34s
changedOtherLowered the UI bobbing amount by 30%
Dragon Raised movement speed by 10% Raised jump cooldown0.30.34sDragon Raised movement speed by 10% Raised jump cooldown increased, nerf

Jiggly Strike changes

addedAdded AI difficulty levels : Easy, Medium, Hard Lower difficulty level means that the AI will be less accurate in what it does Before the AI always played at the Hard level Now Medium level will be default Easy level won't use dashing AI Difficulty toggle has been added to the options and the level selection screen
changedRaised the default ball gravity up by 10% to improve the gameplay dynamic
changedRescaled all characters jumping, which is now higher, but they also fall faster
changedRaised all characters movement, which is now 10% more quick
changedDragon Raised movement speed by 10% Raised jump cooldown from 0.3 to 0.34s

Improvements

  • Added AI difficulty levels : Easy, Medium, Hard

    • Lower difficulty level means that the AI will be less accurate in what it does

    • Before the AI always played at the Hard level

    • Now Medium level will be default

    • Easy level won't use dashing

    • AI Difficulty toggle has been added to the options and the level selection screen

  • AI now better handles situations when the ball is at the level bounds

  • AI now will be more random on how it plays for variety

  • AI now guards teleporter exits better

Mechanics

  • Raised the default ball gravity up by 10% to improve the gameplay dynamic

  • Ball-jumps now makes the ball also inherit the character x velocity

  • Ball-jumps now make the character jump at 60% of total jump power instead of 100%

  • Ball-jumps now apply 40% more force to the ball

Characters

  • Rescaled all characters jumping, which is now higher, but they also fall faster

  • Raised all characters movement, which is now 10% more quick

  • Penguin

    • Raised dash speed from 22 to 23

  • Giraffe

    • Lowered dash speed from 22 to 21

  • Dragon

    • Raised movement speed by 10%

    • Raised jump cooldown from 0.3 to 0.34s

Other

  • Lowered the UI bobbing amount by 30%

  • Updated localization files

Source

Steam News / 6 August 2025

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