In this update4
Full notes
Full Jiggly Strike update
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What changed
- Gameplay
- Balance
- UI and audio
Jiggly Strike changes
Improvements
Added AI difficulty levels : Easy, Medium, Hard
Lower difficulty level means that the AI will be less accurate in what it does
Before the AI always played at the Hard level
Now Medium level will be default
Easy level won't use dashing
AI Difficulty toggle has been added to the options and the level selection screen
AI now better handles situations when the ball is at the level bounds
AI now will be more random on how it plays for variety
AI now guards teleporter exits better
Mechanics
Raised the default ball gravity up by 10% to improve the gameplay dynamic
Ball-jumps now makes the ball also inherit the character x velocity
Ball-jumps now make the character jump at 60% of total jump power instead of 100%
Ball-jumps now apply 40% more force to the ball
Characters
Rescaled all characters jumping, which is now higher, but they also fall faster
Raised all characters movement, which is now 10% more quick
Penguin
Raised dash speed from 22 to 23
Giraffe
Lowered dash speed from 22 to 21
Dragon
Raised movement speed by 10%
Raised jump cooldown from 0.3 to 0.34s
Other
Lowered the UI bobbing amount by 30%
Updated localization files
Source
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