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Steam News13 February 20188y ago

Game Update Summary

The game has been released for about a month and a half. Thanks to the love and support of the gamers, we have also received many suggestions from players. There are a lot of excellent ideas .

Full notes

Full Jida Chronicle Chaos frontier VR update

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What changed

0 fixes0 additions1 change0 removals
  • Performance
changedThe game has been released for about a month and a half. Thanks to the love and support of the gamers, we have also received many suggestions from players. There are a lot of excellent ideas . After a month and a half hard work, the game has changed a lot since it was released. We will continue to update our games, including adding new levels, hoping to make the players get more happiness, thank you. Game Update Summary: Update log V1.1.5 1. Added Chinese New Year theme. 2. The preferences are now saved locally and do not need to be reset at the beginning of the game. 3. Adjusted second closing performance close-up position. 4. The advent of the enemy is more natural. 5. In the scene to add some interesting small elements 6. Optimize the scenes of some small elements 7. Optimized the model and performance of the double ogre Update log V1.1.4 1. Menu interface to add a teaching level entrance 2. Menu interface added leaderboard entrance 3. Adjust the enemy's sound 4. Adjusted the location of some of the UI 5. Optimize Goblins cast spear model 6. Optimized double-headed ogre model 7. Optimized the display of some enemy weapons 8. Optimized the first pass and second off the scene 9. Adjust the bullet effect Updates v1.1.3 Changelog 1.Added small animals, frogs and birds. 2.Added a monster debut 3.Optimization of customs clearance scene 4.Changed the location and number of enemies appearing in the first level 5.Modify the first level of the scene placed Updates v1.1.2 Changelog New addition: 1. Added a grid collision to a large number of objects in the second off scene, and now the bullet hit these objects with feedback. 2. Add a new version of Orc models and actions, and now orc with a facial expression. 3. Added a cut-off indication to the rover's ropes in the second off scene. 4. Add Johnson new model, the main optimization of the upper lip unnatural problems. Adjust and optimize: 1. Add a new version of Orc models and actions, orcs now with a facial expression. 2. Updated the Goblin Infantry and Elite Goblin Infantry Stickers. 3. Solved the second off scene, Goblin voted on the tower a bit floating, was attacked before returning to the ground. 4. Modify the bullet touch any collision body will disappear mechanism, now need to meet the specified object will disappear. 5. The Goblins now no longer get stuck in the back of Goblin. RECENT UPDATES v1.1.1 Changelog 1月23日 - IRON-HELMET New addition: 1.Adding to the teaching scene. 2.Adding BMG. RECENT UPDATES v1.1.0 Changelog 1月18日 - IRON-HELMET New addition: 1.Role model style changes 2.Add post-processing effects to all scenes 3.Change the sky appearance Fix: 1. Reduce the player's fire cooldown time 2. Now the scene sound more three-dimensional 3. Solve the problem of overlapping role models 4. Adjust the statistical scene of the UI 5. Solve the problem that the model is too dense and may cause the screen to flicker v1.0.1 Changelog 1月13日 - IRON-HELMET New addition: 1. Increase the difficulty of choice, there are two general and difficult to choose from. 2. Goblin throw spear increased firing angle 3 .Guns added recoil animation 4. Ancrease the death scene 5. Added leaderboards 6. Added tutorial video 7. Added statistical information Fix: 1. Goblin in the training field no longer start shouting at the same time. 2. Adjust the distance between the monster and the player 3. Orc's armor now have some invincible time after injury. 4. Fixed paroxysmal bug attacks that occasionally did not sound and flash. 5. Added internal details of the collapsed watchtower. 6. Arsenal reinforcements, Goblin voted hand now final appearances. 7. The second off BOSS ogre armor by the previous "complete -> damaged -> completely damaged" to "complete -> minor damage -> serious damage -> completely damaged." 8. Optimized the second off the Boss ogre weapon collision mechanism.

Jida Chronicle Chaos frontier VR changes

changedThe game has been released for about a month and a half. Thanks to the love and support of the gamers, we have also received many suggestions from players. There are a lot of excellent ideas . After a month and a half hard work, the game has changed a lot since it was released. We will continue to update our games, including adding new levels, hoping to make the players get more happiness, thank you. Game Update Summary: Update log V1.1.5 1. Added Chinese New Year theme. 2. The preferences are now saved locally and do not need to be reset at the beginning of the game. 3. Adjusted second closing performance close-up position. 4. The advent of the enemy is more natural. 5. In the scene to add some interesting small elements 6. Optimize the scenes of some small elements 7. Optimized the model and performance of the double ogre Update log V1.1.4 1. Menu interface to add a teaching level entrance 2. Menu interface added leaderboard entrance 3. Adjust the enemy's sound 4. Adjusted the location of some of the UI 5. Optimize Goblins cast spear model 6. Optimized double-headed ogre model 7. Optimized the display of some enemy weapons 8. Optimized the first pass and second off the scene 9. Adjust the bullet effect Updates v1.1.3 Changelog 1.Added small animals, frogs and birds. 2.Added a monster debut 3.Optimization of customs clearance scene 4.Changed the location and number of enemies appearing in the first level 5.Modify the first level of the scene placed Updates v1.1.2 Changelog New addition: 1. Added a grid collision to a large number of objects in the second off scene, and now the bullet hit these objects with feedback. 2. Add a new version of Orc models and actions, and now orc with a facial expression. 3. Added a cut-off indication to the rover's ropes in the second off scene. 4. Add Johnson new model, the main optimization of the upper lip unnatural problems. Adjust and optimize: 1. Add a new version of Orc models and actions, orcs now with a facial expression. 2. Updated the Goblin Infantry and Elite Goblin Infantry Stickers. 3. Solved the second off scene, Goblin voted on the tower a bit floating, was attacked before returning to the ground. 4. Modify the bullet touch any collision body will disappear mechanism, now need to meet the specified object will disappear. 5. The Goblins now no longer get stuck in the back of Goblin. RECENT UPDATES v1.1.1 Changelog 1月23日 - IRON-HELMET New addition: 1.Adding to the teaching scene. 2.Adding BMG. RECENT UPDATES v1.1.0 Changelog 1月18日 - IRON-HELMET New addition: 1.Role model style changes 2.Add post-processing effects to all scenes 3.Change the sky appearance Fix: 1. Reduce the player's fire cooldown time 2. Now the scene sound more three-dimensional 3. Solve the problem of overlapping role models 4. Adjust the statistical scene of the UI 5. Solve the problem that the model is too dense and may cause the screen to flicker v1.0.1 Changelog 1月13日 - IRON-HELMET New addition: 1. Increase the difficulty of choice, there are two general and difficult to choose from. 2. Goblin throw spear increased firing angle 3 .Guns added recoil animation 4. Ancrease the death scene 5. Added leaderboards 6. Added tutorial video 7. Added statistical information Fix: 1. Goblin in the training field no longer start shouting at the same time. 2. Adjust the distance between the monster and the player 3. Orc's armor now have some invincible time after injury. 4. Fixed paroxysmal bug attacks that occasionally did not sound and flash. 5. Added internal details of the collapsed watchtower. 6. Arsenal reinforcements, Goblin voted hand now final appearances. 7. The second off BOSS ogre armor by the previous "complete -> damaged -> completely damaged" to "complete -> minor damage -> serious damage -> completely damaged." 8. Optimized the second off the Boss ogre weapon collision mechanism.

The game has been released for about a month and a half. Thanks to the love and support of the gamers, we have also received many suggestions from players. There are a lot of excellent ideas . After a month and a half hard work, the game has changed a lot since it was released. We will continue to update our games, including adding new levels, hoping to make the players get more happiness, thank you.

Game Update Summary

Update log V1.1.5 1. Added Chinese New Year theme. 2. The preferences are now saved locally and do not need to be reset at the beginning of the game. 3. Adjusted second closing performance close-up position. 4. The advent of the enemy is more natural. 5. In the scene to add some interesting small elements 6. Optimize the scenes of some small elements 7. Optimized the model and performance of the double ogre Update log V1.1.4 1. Menu interface to add a teaching level entrance 2. Menu interface added leaderboard entrance 3. Adjust the enemy's sound 4. Adjusted the location of some of the UI 5. Optimize Goblins cast spear model 6. Optimized double-headed ogre model 7. Optimized the display of some enemy weapons 8. Optimized the first pass and second off the scene 9. Adjust the bullet effect Updates v1.1.3 Changelog 1.Added small animals, frogs and birds. 2.Added a monster debut 3.Optimization of customs clearance scene 4.Changed the location and number of enemies appearing in the first level 5.Modify the first level of the scene placed Updates v1.1.2 Changelog New addition: 1. Added a grid collision to a large number of objects in the second off scene, and now the bullet hit these objects with feedback. 2. Add a new version of Orc models and actions, and now orc with a facial expression. 3. Added a cut-off indication to the rover's ropes in the second off scene. 4. Add Johnson new model, the main optimization of the upper lip unnatural problems.

Adjust and optimize

1. Add a new version of Orc models and actions, orcs now with a facial expression. 2. Updated the Goblin Infantry and Elite Goblin Infantry Stickers. 3. Solved the second off scene, Goblin voted on the tower a bit floating, was attacked before returning to the ground. 4. Modify the bullet touch any collision body will disappear mechanism, now need to meet the specified object will disappear. 5. The Goblins now no longer get stuck in the back of Goblin. RECENT UPDATES v1.1.1 Changelog 1月23日 - IRON-HELMET New addition: 1.Adding to the teaching scene. 2.Adding BMG. RECENT UPDATES v1.1.0 Changelog 1月18日 - IRON-HELMET New addition: 1.Role model style changes 2.Add post-processing effects to all scenes 3.Change the sky appearance Fix: 1. Reduce the player's fire cooldown time 2. Now the scene sound more three-dimensional 3. Solve the problem of overlapping role models 4. Adjust the statistical scene of the UI 5. Solve the problem that the model is too dense and may cause the screen to flicker v1.0.1 Changelog 1月13日 - IRON-HELMET New addition: 1. Increase the difficulty of choice, there are two general and difficult to choose from. 2. Goblin throw spear increased firing angle 3 .Guns added recoil animation 4. Ancrease the death scene 5. Added leaderboards 6. Added tutorial video 7.

Added statistical information Fix

1. Goblin in the training field no longer start shouting at the same time. 2. Adjust the distance between the monster and the player 3. Orc's armor now have some invincible time after injury. 4. Fixed paroxysmal bug attacks that occasionally did not sound and flash. 5. Added internal details of the collapsed watchtower. 6. Arsenal reinforcements, Goblin voted hand now final appearances. 7. The second off BOSS ogre armor by the previous "complete -> damaged -> completely damaged" to "complete -> minor damage -> serious damage -> completely damaged." 8. Optimized the second off the Boss ogre weapon collision mechanism.

Source

Steam News / 13 February 2018

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