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Steam News20 December 20214y ago

Last update results and What I am working on now

Feed Back : Last Update effects on Gameplay The long scenario enables you to play longer, and most of you can now go past 1964 at least.

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Full Jey's Empire update

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What changed

0 fixes2 additions2 changes0 removals
  • Events
  • Gameplay
addedFeed Back : Last Update effects on GameplayThe long scenario enables you to play longer, and most of you can now go past 1964 at least. By that time, good players should have gotten rid of the Klan (often with only the nasty Silver Dollars organization remaining). The Mafia proved also to be more managable with the early events, but you are still 0.1% only to have defeated the New York Mafia. You should probably let the Mafia alone as long as you can, or focus only on the weakiest mafias (you are 3% to have erradicated the Chicago Mafia). The long scenario starting in 1957 is also perfect for grooming the PCUS and use it as a Trust points livestock for mid-game.
addedFeed Back : Last Update effects on GameplayThe new case management tool seems to have been helpful and the number of won games seems to have increased. (I have no precise metrics here but the achievement score and discussions with players)
changedFeed Back : Last Update effects on GameplayIs there anything to change? Tell me! I was wondering if I should change the Trust mechanism, so you could have a negative score. You would lose in that case only if the score is still negative at the end of the turn.
changedWhat I am working on now?Have you ever dreamt of playing as a Chinese Warlord in the 1920's? The page of my futur game is now open and you can wishlist it now Murky plots, Bloody uprisings, Bold military campaigns, Province management... you can do all that in Rise of the White Sun.

Jey's Empire changes

addedThe long scenario enables you to play longer, and most of you can now go past 1964 at least. By that time, good players should have gotten rid of the Klan (often with only the nasty Silver Dollars organization remaining). The Mafia proved also to be more managable with the early events, but you are still 0.1% only to have defeated the New York Mafia. You should probably let the Mafia alone as long as you can, or focus only on the weakiest mafias (you are 3% to have erradicated the Chicago Mafia). The long scenario starting in 1957 is also perfect for grooming the PCUS and use it as a Trust points livestock for mid-game.
addedThe new case management tool seems to have been helpful and the number of won games seems to have increased. (I have no precise metrics here but the achievement score and discussions with players)
changedIs there anything to change? Tell me! I was wondering if I should change the Trust mechanism, so you could have a negative score. You would lose in that case only if the score is still negative at the end of the turn.
changedHave you ever dreamt of playing as a Chinese Warlord in the 1920's? The page of my futur game is now open and you can wishlist it now Murky plots, Bloody uprisings, Bold military campaigns, Province management... you can do all that in Rise of the White Sun.

Feed Back : Last Update effects on Gameplay

The long scenario enables you to play longer, and most of you can now go past 1964 at least. By that time, good players should have gotten rid of the Klan (often with only the nasty Silver Dollars organization remaining). The Mafia proved also to be more managable with the early events, but you are still 0.1% only to have defeated the New York Mafia. You should probably let the Mafia alone as long as you can, or focus only on the weakiest mafias (you are 3% to have erradicated the Chicago Mafia). The long scenario starting in 1957 is also perfect for grooming the PCUS and use it as a Trust points livestock for mid-game.

The new case management tool seems to have been helpful and the number of won games seems to have increased. (I have no precise metrics here but the achievement score and discussions with players)

Is there anything to change? Tell me! I was wondering if I should change the Trust mechanism, so you could have a negative score. You would lose in that case only if the score is still negative at the end of the turn.

What I am working on now?

Have you ever dreamt of playing as a Chinese Warlord in the 1920's? The page of my futur game is now open and you can wishlist it now Murky plots, Bloody uprisings, Bold military campaigns, Province management... you can do all that in Rise of the White Sun.

Source

Steam News / 20 December 2021

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