In this update4
Full notes
Full JETRUNNER update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Performance
- UI and audio
JETRUNNER changes
The end of the year is around the corner, and we would like to celebrate it with a small gift: a special JETRUNNER update!
This update brings some new exciting features!
Gameplay Changes
After a couple of test sessions with our community, we've landed on some movement and ability changes we think will make the game better. Read the patch notes below for more details.
Fishing
You can fish at special fishing spots in every level using the Jet Hook. Every fish (and not only fish!) you catch goes into your Fishing Log with stats.
New map: Dream's End
Collect all dream coins across the 36 existing bonus levels to unlock the new map.
Patch Notes:
Gameplay changes
Jet Leap will now retain speed along the launch trajectory
Jet Slam
Increased minimum boost from 200 to 400
Increased collision dampening to maintain 75% speed (was 50)
You can now dash while jet slamming
Impact will now reset dash cooldown
Jet Hook
No longer slows you down
Wall Running
Wall run acceleration increased from 512 to 2048
You can now dash while wall running
Dash reset now happens on wall run start
Added fishing
Use the Jet Hook to catch fish around the world of JETRUNNER
Fishing Log added to the extras menu
Added a new bonus map: Dream's End
Added Dream Coins
Find them across the 36 existing bonus levels to unlock the new map
Added a duck log to the extras menu
Timer is now hidden on first run
Fixed an issue with Japanese text rendering
Some UI improvements
More fixes & improvements
Also, JETRUNNER is part of the Winter Sale that starts today at 19:00 CET!
Perfect time to enjoy the update and bring a friend along for the run.
We want to thank all of you who played JETRUNNER this year, and we hope to see you next year for even more content and updates!
Source
Changelog.gg summarizes and formats this update. How we read updates.
