Full notes
Full Jetboard Joust update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Jetboard Joust changes
Version 1.0.3.5 is now live with a bunch of bugfixes and balancing updates. Thanks for your feedback and please keep it coming! Here's a brief summary...
Tweaked the expense curve on weapon upgrades, they are now a bit cheaper to start with and a bit more expensive later on
Got rid of the 'damage reduction with distance' effect on Pistol and Magnum .45, essentially making these weapons more powerful at full range.
Updated the 'auto upgrade' algorithm to give a more generous loadout when entering the game via teleports (it now allows for two weapons and cash in that first chamber)
Upped the base ammo config on Ion Splitter and Pulse Cannon
Fixed a misconfiguration and bug with the lightning bolt that meant it's damage was scaling too fast early on and it was doing too much damage to multiple enemies
Fixed a nasty bug with the end of game completion sequence
Numerous other small bugfixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
