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Steam News4 November 20205y ago

Jetboard Joust Update 1.0.3.5

Version 1.0.3.5 is now live with a bunch of bugfixes and balancing updates. Thanks for your feedback and please keep it coming! Here's a brief summary...

Full notes

Full Jetboard Joust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions3 changes0 removals
  • Gameplay
  • Balance
  • Fixes
changedTweaked the expense curve on weapon upgrades, they are now a bit cheaper to start with and a bit more expensive later on
changedGot rid of the 'damage reduction with distance' effect on Pistol and Magnum .45, essentially making these weapons more powerful at full range.
changedUpdated the 'auto upgrade' algorithm to give a more generous loadout when entering the game via teleports (it now allows for two weapons and cash in that first chamber)
fixedFixed a misconfiguration and bug with the lightning bolt that meant it's damage was scaling too fast early on and it was doing too much damage to multiple enemies
fixedFixed a nasty bug with the end of game completion sequence

Jetboard Joust changes

changedTweaked the expense curve on weapon upgrades, they are now a bit cheaper to start with and a bit more expensive later on
changedGot rid of the 'damage reduction with distance' effect on Pistol and Magnum .45, essentially making these weapons more powerful at full range.
changedUpdated the 'auto upgrade' algorithm to give a more generous loadout when entering the game via teleports (it now allows for two weapons and cash in that first chamber)
fixedFixed a misconfiguration and bug with the lightning bolt that meant it's damage was scaling too fast early on and it was doing too much damage to multiple enemies
fixedFixed a nasty bug with the end of game completion sequence

Version 1.0.3.5 is now live with a bunch of bugfixes and balancing updates. Thanks for your feedback and please keep it coming! Here's a brief summary...

  • Tweaked the expense curve on weapon upgrades, they are now a bit cheaper to start with and a bit more expensive later on

  • Got rid of the 'damage reduction with distance' effect on Pistol and Magnum .45, essentially making these weapons more powerful at full range.

  • Updated the 'auto upgrade' algorithm to give a more generous loadout when entering the game via teleports (it now allows for two weapons and cash in that first chamber)

  • Upped the base ammo config on Ion Splitter and Pulse Cannon

  • Fixed a misconfiguration and bug with the lightning bolt that meant it's damage was scaling too fast early on and it was doing too much damage to multiple enemies

  • Fixed a nasty bug with the end of game completion sequence

  • Numerous other small bugfixes

Source

Steam News / 4 November 2020

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