Full notes
Full Jetball update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
Jetball changes
Features:
Completely re-worked how the keybinds are handled.
Added default binds for WASD and ESDF players.
Menus cleaned up and improved to support lower resolutions.
Fixed a missing sound with the disc launcher (fire effect volume was so low it was inaudible).
Beacon and Springboard sound effect volumes adjusted to reflect player speed.
Updated to Unreal Engine 4.18.2.
Gameplay Changes:
Bots should no longer get stuck in the spawn huts.
Bug Fixes:
See keybind feature (controllers still need more work but are supported).
Score hud fixed for lower resolutions
Start up intro loud volume fixed.
Adjusted jetpack for Alpha and Vangaurd (and some animation improvements)
Fixed a crash when running a lot of bots on a server.
Known Issues:
Some character animations are not working at the right time (like walking instead of skiing or vice versa).
Some character jetpack locations are not aligned yet.
Slapping the ball quickly between players causes a multiverse infinite possibilites scenerio with some interesting results.
The brake key has been known to stick for at least one player (hitting brake again fixes it).
After changing teams, players can see both team messaging waypoints indicators (when you should only see your own team message waypoints).
The mouse goes inverted sometimes when playing with sensitivity - workaround is to check the invert mouse box (until you restart then it will correct itself requiring you to unchkeck the box).
Source
Changelog.gg summarizes and formats this update. How we read updates.
