Full notes
Full Jet Rush update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Maps
- Fixes
- Performance
Jet Rush changes
Steam post image Valentine's Day is coming up! Will you be our Valentine?!
Why not celebrate with 3 new skins!
In addition to the seasonal skins, we also started to add country flags!
Each new skin is 1,000 coins.
Updates:
Added different camera angles to the gallery.
Updated the gallery behavior to feel more intuitive.
As usual, there has been numerous changes to the layouts of the maps like track angle and items found along the tracks. They are fairly small changes but there is a lot. More then I care to type out!
Squashed Bugs:
Fixed a bug where the sand would not become wet when the water crashed over it.
Fixed underwater lighting caustics not being shown. Ooooo pretty lights.
Re-added rain drop visuals on water surface (it's still kinda weird).
Changed Render Resolution options to be mathematically correct.
Minor weather quality and behavior updates.
Updates to water performance.
Spent more time on boring stuff like menu visuals.
Side Notes:
While this has been happening, I have also been working on the new 'wave' of maps.
I have roughly 16 new maps in rotation currently.
I started to notice out of all the available races, the difficulty is medium to very hard with not too much for beginners or even players that are new to racing games.
Without a doubt, the levels and their order in the cups will be changing (not yet)
This may impact the save file (more to come)
Regions translations still need to be updated, so some text may not be translated.
Dev Comments:
Feel free to join us in Discord and thank you for being along for the ride!
Fresh Bread Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
