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Steam News12 May 201511y ago

Upcoming Updates And Fist Slash: Of Ultimate Fury

So the past couple of months I've been trying to work out some bugs with the game, sadly not all can be fixed with out basically ripping apart the engine and starting again.

Full notes

Full Jet Gunner update

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What changed

1 fix0 additions0 changes0 removals
  • Compatibility
fixedSo the past couple of months I've been trying to work out some bugs with the game, sadly not all can be fixed with out basically ripping apart the engine and starting again. This would take far to long and instead I've opted to actually make a new "spiritual sequel". However with some stuff I've learn from that, I'm planning to do some fixes with this game in the next month or two. Achievements The first one is the achievements issue, some people are experiencing issues with the medals not unlocking or saving. With this I'm planning to add in-game medal system as well as Steam achievements. That way it'll unlock in game and if it doesn't unlock with Steam, you can always resubmit the achievements. This should also help with some saving issues too. Gameboy version: You can play a game boy version of this game for free over at Newgrounds: http://www.newgrounds.com/portal/view/650676 I might add controller support as it being a flash game it's extremely hard to do this. Tweaks Also in the next couple of months I'm aiming to tweak the game slightly. For example enemy fire being slower and more "dodgable", weapon edits to make some of them more useful and general tidy up of some level designs. Extra Content I did have this planned but work got in the way and I just didn't have the time, other projects also came into the mix. Then I got to a point where I was re-designing and improving the engine when it became not compatible with Jet Gunner. So instead I opted to start fresh and make a whole new game in the same vein, hence; Fist Slash: Of Ultimate Fury. Fist Slash: Of Ultimate Fury You could call Fist Slash: Of Ultimate Fury a spiritual sequel, it's hopefully going to be a vast improvement to Jet Gunner. I've worked hard to get better controller support. I've also worked on the engine so it shouldn't lag to some users, better enemy AI and difficulty settings so everyone can enjoy the game. It's currently up on Greenlight at the moment and doing rather well, so if you want to see more, go over and Greenlight the game! I'm aiming for it to be a budget title again and most likely cheaper than Jet Gunner! Greenlight Page: http://steamcommunity.com/sharedfiles/filedetails/?id=441254572 So that's the news for now, until next time, take care! -S'Strange

Jet Gunner changes

fixedSo the past couple of months I've been trying to work out some bugs with the game, sadly not all can be fixed with out basically ripping apart the engine and starting again. This would take far to long and instead I've opted to actually make a new "spiritual sequel". However with some stuff I've learn from that, I'm planning to do some fixes with this game in the next month or two. Achievements The first one is the achievements issue, some people are experiencing issues with the medals not unlocking or saving. With this I'm planning to add in-game medal system as well as Steam achievements. That way it'll unlock in game and if it doesn't unlock with Steam, you can always resubmit the achievements. This should also help with some saving issues too. Gameboy version: You can play a game boy version of this game for free over at Newgrounds: http://www.newgrounds.com/portal/view/650676 I might add controller support as it being a flash game it's extremely hard to do this. Tweaks Also in the next couple of months I'm aiming to tweak the game slightly. For example enemy fire being slower and more "dodgable", weapon edits to make some of them more useful and general tidy up of some level designs. Extra Content I did have this planned but work got in the way and I just didn't have the time, other projects also came into the mix. Then I got to a point where I was re-designing and improving the engine when it became not compatible with Jet Gunner. So instead I opted to start fresh and make a whole new game in the same vein, hence; Fist Slash: Of Ultimate Fury. Fist Slash: Of Ultimate Fury You could call Fist Slash: Of Ultimate Fury a spiritual sequel, it's hopefully going to be a vast improvement to Jet Gunner. I've worked hard to get better controller support. I've also worked on the engine so it shouldn't lag to some users, better enemy AI and difficulty settings so everyone can enjoy the game. It's currently up on Greenlight at the moment and doing rather well, so if you want to see more, go over and Greenlight the game! I'm aiming for it to be a budget title again and most likely cheaper than Jet Gunner! Greenlight Page: http://steamcommunity.com/sharedfiles/filedetails/?id=441254572 So that's the news for now, until next time, take care! -S'Strange

So the past couple of months I've been trying to work out some bugs with the game, sadly not all can be fixed with out basically ripping apart the engine and starting again. This would take far to long and instead I've opted to actually make a new "spiritual sequel". However with some stuff I've learn from that, I'm planning to do some fixes with this game in the next month or two. Achievements The first one is the achievements issue, some people are experiencing issues with the medals not unlocking or saving. With this I'm planning to add in-game medal system as well as Steam achievements. That way it'll unlock in game and if it doesn't unlock with Steam, you can always resubmit the achievements. This should also help with some saving issues too.

Gameboy version

You can play a game boy version of this game for free over at Newgrounds: http://www.newgrounds.com/portal/view/650676 I might add controller support as it being a flash game it's extremely hard to do this. Tweaks Also in the next couple of months I'm aiming to tweak the game slightly. For example enemy fire being slower and more "dodgable", weapon edits to make some of them more useful and general tidy up of some level designs. Extra Content I did have this planned but work got in the way and I just didn't have the time, other projects also came into the mix. Then I got to a point where I was re-designing and improving the engine when it became not compatible with Jet Gunner. So instead I opted to start fresh and make a whole new game in the same vein, hence; Fist Slash: Of Ultimate Fury.

Fist Slash

Of Ultimate Fury You could call Fist Slash: Of Ultimate Fury a spiritual sequel, it's hopefully going to be a vast improvement to Jet Gunner. I've worked hard to get better controller support. I've also worked on the engine so it shouldn't lag to some users, better enemy AI and difficulty settings so everyone can enjoy the game. It's currently up on Greenlight at the moment and doing rather well, so if you want to see more, go over and Greenlight the game! I'm aiming for it to be a budget title again and most likely cheaper than Jet Gunner!

Greenlight Page

http://steamcommunity.com/sharedfiles/filedetails/?id=441254572 So that's the news for now, until next time, take care! -S'Strange

Source

Steam News / 12 May 2015

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