Full notes
Full Jessica's Uncomfortable Hanukkah Adventure update
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What changed
- Gameplay
- UI and audio
Jessica's Uncomfortable Hanukkah Adventure changes
changed fall animation so it does not trigger based on a time since jump pressed, instead after peak of jump.
added more forgiveness to the jump controls and walking off the ledge. If you miss your jump you've still got a tenth of a second to fix it. Same with walking off a ledge. Once you see the falling animation kick in you know it's too late.
frame buffer for jumping and attacking, this results in less "hey! I pushed that button why didn't it happen?" issues.
modification of hitbox on crouching attack.
Source
Changelog.gg summarizes and formats this update. How we read updates.
