In this update2
Full notes
Full Jeff The Killer: Horror Game update
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What changed
- Performance
- Events
- Gameplay
- UI and audio
Jeff The Killer: Horror Game changes
Hello everyone!
I'm incredibly excited to release what is probably the biggest update for Jeff the Killer: Horror Game yet! I've been working hard, reading all of your feedback, and trying my best to make the game we all want it to be. This update touches everything—from the story and graphics to the game's stability.
What I've Added
- "Jeff's Origin" Mini-GameIt's finally here! I've added a brand-new playable chapter where you can dive into the past and discover the horrific events that turned an ordinary boy into a merciless killer.
- Complete Graphical OverhaulI've put a lot of effort into the visuals. Most textures have been reworked to support up to 4K resolution. I also improved the lighting and added new shaders (like for gasoline puddles) to make the atmosphere even more oppressive.
- Sleek New UII've updated the user interface with a stylish "frosted glass" effect. It now looks more modern and is less distracting from the gameplay.
- New Intro Scenes & AchievementsTo make your journey even more memorable, I've added new cinematic intro scenes and, of course, fresh achievements for the most dedicated players!
Fixes & Improvements
I've gone through a mountain of code and squashed a TON of bugs you've reported. No more falling through the floor, broken scripts, or visual glitches! Here’s what I focused on:
- Stability & GameplayI eliminated critical errors that caused players to get stuck, fixed broken mechanics (like the elevator), and smoothed out object interaction.
- Smarter AIJeff is smarter now! I've tweaked his logic, and he now reacts correctly to your actions, even when you're hiding.
Visuals & Audio: the infamous pink notes, audio playing on the pause menu, and laggy cutscenes are now a thing of the past.
- Localization & TextI fixed text scaling in flashbacks and added missing voice-overs.
For those who love the details, here is the full changelog: \Fixed a critical bug that prevented the scene after the intro from starting.Jeff's AI has been improved; he now reacts correctly when the player is in a hiding spot.The item inspector mechanic has been completely reworked and fixed.Fixed an issue that could cause the player to fall through the floor after landing.Fixed a bug where notes in the English version displayed with an incorrect color.Players can now interact with hatches even while holding another item.Added an improved shader for gasoline puddles to make them look more realistic.Fixed bugs related to the elevator and resolved an issue where audio continued to play on the pause menu.The opening hand-drawn cutscene has been optimized to prevent lag.Adjusted text size in flashbacks for better readability.Added missing voice-overs for all supported languages. \
Thank you so much for your incredible support and feedback! You are the ones who help me make this game better. Please jump in, check out the changes, and be sure to share your thoughts in the discussions!
Sincerely, Your developer.
Source
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