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Steam News17 October 20232y ago

Patch 1.2 Update.

Patch 1.2 Release New Features: -Leaderboard. *Players now can see and other friends high score in game. However, player can check global leaderboard through steam community. -Steam Cloud Save.

Full notes

Full Jeff: The Hungry Fish update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition3 changes0 removals
  • Gameplay
  • Fixes
  • Balance
  • Events
addedNew Features: -Leaderboard. *Players now can see and other friends high score in game. However, player can check global leaderboard through steam community. -Steam Cloud Save. *The game progression is now save under steam cloud.
fixedBug Fixes: -Fix death registration on the Killer Whale and Submarine fight. -Fix the game glitch when returning to the main menu after defeating a submarine. -Fixed game freeze after player becomes oversize and enters depth at the same time. -Clouds only load when the player or steam cloud is online. While offline, the game will use data from local
changed>Chase System : *Since enemies rarely chase a player, we are increasing the duration of the chase, decreasing the time to chase, and increasing their base percentage. -Decrease duration to chase player from 60sec to 30sec.
changedIncrease duration of chase from 10sec to 20sec for Tier 2. -Increase duration of chase from 10sec to 25sec for Tier 3. -Increase duration of chase from 10sec to 30sec for Tier 4.
changed>Quiz System: *Some questions are harder to answer, and quiz rewards are a bit unprofitable. We are increasing the reward value for each depth. -Quiz reward for depth 1 is now giving 0.75 growth and 75 score. -Quiz reward for depth 2 is now giving 1 growth and 100 score. -Quiz reward for depth 3 is now giving 1.25 growth and 150 score.
-Decrease duration to chase player60sec30sec-Decrease duration to chase player decreased, nerfduration of chase10sec20secduration of chase increased, buff-Increase duration of chase10sec25sec-Increase duration of chase increased, buff-Increase duration of chase10sec30sec-Increase duration of chase increased, buff

Jeff: The Hungry Fish changes

addedNew Features: -Leaderboard. *Players now can see and other friends high score in game. However, player can check global leaderboard through steam community. -Steam Cloud Save. *The game progression is now save under steam cloud.
fixedBug Fixes: -Fix death registration on the Killer Whale and Submarine fight. -Fix the game glitch when returning to the main menu after defeating a submarine. -Fixed game freeze after player becomes oversize and enters depth at the same time. -Clouds only load when the player or steam cloud is online. While offline, the game will use data from local
changed>Chase System : *Since enemies rarely chase a player, we are increasing the duration of the chase, decreasing the time to chase, and increasing their base percentage. -Decrease duration to chase player from 60sec to 30sec.
changedIncrease duration of chase from 10sec to 20sec for Tier 2. -Increase duration of chase from 10sec to 25sec for Tier 3. -Increase duration of chase from 10sec to 30sec for Tier 4.
changed>Quiz System: *Some questions are harder to answer, and quiz rewards are a bit unprofitable. We are increasing the reward value for each depth. -Quiz reward for depth 1 is now giving 0.75 growth and 75 score. -Quiz reward for depth 2 is now giving 1 growth and 100 score. -Quiz reward for depth 3 is now giving 1.25 growth and 150 score.

Patch 1.2 Release

New Features: -Leaderboard. *Players now can see and other friends high score in game. However, player can check global leaderboard through steam community. -Steam Cloud Save. *The game progression is now save under steam cloud.

Bug Fixes: -Fix death registration on the Killer Whale and Submarine fight. -Fix the game glitch when returning to the main menu after defeating a submarine. -Fixed game freeze after player becomes oversize and enters depth at the same time. -Clouds only load when the player or steam cloud is online. While offline, the game will use data from local

Changes:

>Chase System : *Since enemies rarely chase a player, we are increasing the duration of the chase, decreasing the time to chase, and increasing their base percentage. -Decrease duration to chase player from 60sec to 30sec.

-Increase base percentage from 20% to 30% for Tier 2. -Increase base percentage from 20% to 35% for Tier 3. -Increase base percentage from 20% to 40% for Tier 4.

-Increase duration of chase from 10sec to 20sec for Tier 2. -Increase duration of chase from 10sec to 25sec for Tier 3. -Increase duration of chase from 10sec to 30sec for Tier 4.

>Quiz System: *Some questions are harder to answer, and quiz rewards are a bit unprofitable. We are increasing the reward value for each depth. -Quiz reward for depth 1 is now giving 0.75 growth and 75 score. -Quiz reward for depth 2 is now giving 1 growth and 100 score. -Quiz reward for depth 3 is now giving 1.25 growth and 150 score.

>Others: -Increase score after defeating a killer whale from 200 to 400. -Increase score after defeating a submarine from 500 to 700. -Increase score after eating a great white shark from 50 to 2000.

Source

Steam News / 17 October 2023

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