Full notes
Full Jected - Rivals update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
Further Work On Progression System Echoing what we said in the previous sprint post, we heard you loud and clear regarding progression and realize this needs to be a priority. We want to get something into your hands sooner rather than later but with this comes a number of hurdles. It also means building in a few other systems around it to expand on in the future but, more about those systems another time!
UI Improvements We're also continuing to refine the UI in certain sections, either because they're absent of vital information or aren't clear with the information they're showing, this includes items for the upcoming squad mode.
New Character Tweaks While we haven't given away who the new character is yet, we're hard at work making sure everything works correctly with his "larger" frame.
Sewer Race Map We teased it last week and production continues with the first pass of our environment artists being completed and a second one beginning. We're also getting our AI accustomed to the map too, meaning the competition will always be fierce.
New Event Map We've got a brand new high-flying event coming your way with the final art pass being made currently. My advice? Don't look down.
Fleshing Out The Progression System
Party/Squad Clarity and Bug Fixes
Feedback Deep Dive
General Bug Fixes
New Character Adjustments
Further work on Sewer Race
Source
Changelog.gg summarizes and formats this update. How we read updates.
