What changed
1 fix0 additions3 changes0 removals
fixedJaws of Hell Level streaming is fixed. LOD settings and 4k texture maps now displaying 2k texture maps in most situations. Loading screens will be slightly longer but garbage collection and level streaming are handled more efficiently. Fixed the lighting on the Movie Theater scene, too many overlapping lights = hardware drain/low fps.
changedNext I will fix the subtitles and journal entries that are either not loading or briefly loading, I believe it's the latter. I also have a few that I just need to fix either timing or spelling. The variable that holds the subtitle text is expressed to a tiny box, which is easier than in c++ or blueprints but I still make mistakes.
changedDownload size will be smaller for now. I had a few maps that were packaging, that are planned to be released with an update this fall; extending the story and gameplay. We are at 32.7 gb currently.
changedI will be fixing the demo next and then start on the subtitles and journal entries.
Jaws of Hell changes
fixedJaws of Hell Level streaming is fixed. LOD settings and 4k texture maps now displaying 2k texture maps in most situations. Loading screens will be slightly longer but garbage collection and level streaming are handled more efficiently. Fixed the lighting on the Movie Theater scene, too many overlapping lights = hardware drain/low fps.
changedNext I will fix the subtitles and journal entries that are either not loading or briefly loading, I believe it's the latter. I also have a few that I just need to fix either timing or spelling. The variable that holds the subtitle text is expressed to a tiny box, which is easier than in c++ or blueprints but I still make mistakes.
changedDownload size will be smaller for now. I had a few maps that were packaging, that are planned to be released with an update this fall; extending the story and gameplay. We are at 32.7 gb currently.
changedI will be fixing the demo next and then start on the subtitles and journal entries.
Jaws of Hell Level streaming is fixed. LOD settings and 4k texture maps now displaying 2k texture maps in most situations. Loading screens will be slightly longer but garbage collection and level streaming are handled more efficiently. Fixed the lighting on the Movie Theater scene, too many overlapping lights = hardware drain/low fps.
Next I will fix the subtitles and journal entries that are either not loading or briefly loading, I believe it's the latter. I also have a few that I just need to fix either timing or spelling. The variable that holds the subtitle text is expressed to a tiny box, which is easier than in c++ or blueprints but I still make mistakes.
Download size will be smaller for now. I had a few maps that were packaging, that are planned to be released with an update this fall; extending the story and gameplay. We are at 32.7 gb currently.
I will be fixing the demo next and then start on the subtitles and journal entries.
You guys are awesome!